DRL > Requests For Features
Challenge modes ideas - old and new.
Dakin:
Angel of control
This challenge mode allows you to control whatever body you like. You may enter the body of slain enemy, getting it's strengths and weaknesses, like HP, armor, abilities, etc. You retain inventory, however can't use weapons, if the body doesn't allow too, except the innate weapons. Your traits apply.
Potman:
As a weakness, you shouldn't be able to use any of your own weapons, either. Even in your own body.
dimi1205:
Angel of Flood
[*]Acid makes twice more damage.
[*]You're starting with plasteel boots.
[*]Every time you make a move, acid floods the place you were standing before.
[*]More boots and envirosuits are created.
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Jagazaar:
In reference to this thread,
Angel of Confrontation
Pros: Less normal enemies, more/better items
Cons: Every floor has either a unique enemy (every floor except the 1st, special and boss floors), or a boss (every 5th floor)
The unique monster is of a type normally spawned by that floor, and is given bonuses to certain attributes, and/or a new ability (eg. former humans with dualgunner, imps with larger fireball explode radius, etc). Naturally, they give better XP than normal monsters (helps to offset the lower enemy count).
Boss floors are the same every time.
Solarn:
Fools, Flood and Confrontation all sound like wonderful ideas. I especially like the way Angel of Flood makes the entire game a lot more tactical. Sure, you have boots and acid isn't that damaging when compared to lava, but if you run around willy-nilly backtracking all the time like most people do in normal modes, you'll pretty soon make the entire level untraverseable for yourself, so you'd need to watch where your step and pay close attention to the paths you've travelled before. The water flood and wall demolition levers would become a lot more useful in this challenge.
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