DRL > Discussion

Monster Rarity

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Blade:
Your weight sysetem is nice, it just needs to be dynamic, not static, as now. Sould be table of weights of monsters for every difficulty for every level(it also could serve purpose of "First level appearance table", so, for example, BoH on UV from level 1 till level 7 should have weight 0, so no chance of appearance). I have LOTS of work now, so can't propose specific values, but it's not so hard to create such table.

Kornel Kisielewicz:

--- Quote from: Blade on December 16, 2007, 10:55 ---Your weight sysetem is nice, it just needs to be dynamic, not static, as now. Sould be table of weights of monsters for every difficulty for every level(it also could serve purpose of "First level appearance table", so, for example, BoH on UV from level 1 till level 7 should have weight 0, so no chance of appearance). I have LOTS of work now, so can't propose specific values, but it's not so hard to create such table.

--- End quote ---
The downside is that it needs a lot of work each time you add levels, monsters etc. A system with little variables is better because it will me a lot more easy to extend and mod.

Malek Deneith:
How about having static "weights" for each monster and have the generator dynamicly adjust it down for lower levels? (for example let's say imp takes 4 space... after level, say 6th the game reduce weights of all monsters by 1, making the imp 3-space monster, after, say, 12 it woudl reduce by another 1 point to 2 etc.)

Kornel Kisielewicz:
It would be wierd to have a single former human among a horde of AV's, wouldn't it?

Malek Deneith:
Wasn't the idea to have the number of lesser monsters growing AND new monsters appearing, instead of JUST new monsters appearing and lesser dis-appearing? :P And assuming lesser weight = less "space" taken than reducing weight = more monster types can appear, and more of same type can appear.

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