DRL > Discussion
Monster Rarity
Thomas:
I like blade's idea a lot, and I have an idea on how to implement it. The x strongest monsters in the game (Barring the 3 bosses of course) have their weights divided in to 2 parts (One far smaller than the other). The larger part is given to the greater monster, and the smaller part is given to a horde of level 2-4 monsters.
Let's say you gave 4 weight to arach/mancubus/AVs and 1 to their respective hordes, on level 20 of hard which gives a current challenge of 104 according to the danger level thread, you might get 3 arachs (27), 1 mancubus (12), 4 cacos (24), 2 AVs (28), 2 imps/a demon/a fh (Arachno horde, 9) and 3 lost souls/a captain/a sergeant (AV horde, 14)
All you need to do to make that a nice, balanced level is make sure the hordes don't split up after they've spawned. Perhaps make them all unable to open doors or something so they're at least in the same room.
To me, this doesn't sound like it's giving away free kills either, because imps, captains, lost souls and demons can do major damage if they're given the chance to hit you (There's 3 or more, you're gonna have to ignore one), especially if they happen to spawn near a greater monster (At which point I'd probly want to bring out a BFG or run away)
Blade:
Now it's my turn to say thay i like Tomas's idea a lot.) That's how it was in original DooM, lesser monsters there were mostly in packs on later levels, in quantity, and with assistance of bigger monsters, they can deal some damage.
[Edit: My bad)]
Thomas:
--- Quote from: Kornel Kisielewicz on December 16, 2007, 09:02 ---mancubuses
--- End quote ---
It's mancubi, dammit.[/grammarnazi]
--- Quote from: Blade on December 16, 2007, 15:59 ---Tomas's
--- End quote ---
It's Thomas's... (Or is it Thomas'? I'unno, my name's wierd like that.)
Kornel Kisielewicz:
This goes well with my idea of refining monster placement. The idea was that there are two special cases for monster placement:
-- Packs -- weaker monsters on higher levels generate in packs instead single (lost souls, former humans, imps fall into this category)
-- Minions -- stronger monsters on higher levels generate with an attache of some weaker monsters (the type depends on the original type -- you can have a former commando with a bodyguard of a few former seregants, or a AV with a herd of demons or imps at his side, or a PA with ready for battle lost souls)
Any idea what exact figures and matches to give here?
Thomas:
Minions sound like they should be common, so 1 for a greater monster, 2 for a greater monster/lesser monster combo, 1 for a pack of lesser monsters.
Of course that applies to the last 4 enemies only, if you want one for the cacos you'd probably do 3 for a caco, 2 for a caco/lesser monster and 1 for a pack, due to how whimpy a caco pack'll be.
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