DRL > Requests For Features

Revenant and Doom 3 monsters.

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Malek Deneith:

--- Quote ---always hit (ignores evasion)
--- End quote ---
I don't feel good about that - autohit monsters are eeeeeeevil... my three recent ideas were:
-give them high to-hit and leave at that
-give them chance to "re-roll" missed hits
-give them two types of missiles - one with greater splash/damage but with lesser accuracy, and other with lesser damage and minimal splash, but with great accuracy and/or to-hit rerolling (based on doom wikia that claims that revenants had two types of missiles - homing and unhoming)

Rola:
But as I understand Rev's rocket doesn't have to be the rocket we know already? Why not making it a lot weaker (with minimal splash) but giving very high accuracy.

Oh, and I'm against Doom3 monsters. Add them if you wish yourself - when the modding option becomes available.

Malek Deneith:
@Doom3 monsters - when I started the discussion modding capability wasn't announced. Now that I know it's planned and how powerfull it is I do agree that it'll be better to make D3 mod/total conversion rather than adding them to the base game.

007bistromath:
Modding? Sweet! That means I can drop that armor weight junk and fix the trait system. :p

Malek Deneith:
Armor weight removal should be possible unless I'm mistaken, but "fixing the traits" not - traits are too integral to the code.

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