DRL > Requests For Features

Revenant and Doom 3 monsters.

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Kornel Kisielewicz:
Just one quick comment -- Slower-Than-A-Turn missiles are out of the question.

DaEezT:
ok, I'll tell you all the obvious solution for the Revenant since nobody seems to notice: Just like any other monster!

That's right. We gave up on fireball dodging when we took the step from real time to turn based and every god damned splash baddie instant hits you. You can't even dance around Cybie's rockets ffs, so why the big fuss about the Revenant?

So the solution for the Revenant is: Fires two time per attack (like the Mancubus), both shots have minimal splash and always hit (ignores evasion). Maybe give them some nice looking animation e.g. the rockets don't fly straight and instead go in arcs.

Blade:

--- Quote from: DaEezT on January 15, 2008, 13:17 ---You can't even dance around Cybie's rockets ffs, so why the big fuss about the Revenant?

--- End quote ---

You can dance around him for ALMOST forever with HR*3. So why should we grant to Revenant ability to insta-hit? I always felt that experienced original DooM player is just DooM RL player but with almost all traits maxed(at least HR, IM and EE). And newbie DooM player is DooM RL player without traits at all because he can't dodge single fireball, miss pretty often and die very fast.) Maybe grant Revenant chance to-hit that is higher than other monsters have? There should be always some chance to evade that rocket, even if it's small.


--- Quote from: DaEezT on January 15, 2008, 13:17 ---So the solution for the Revenant is: Fires two time per attack (like the Mancubus)

--- End quote ---

I very dislike DooM 3 Revenants that fired 2 rockets. In DooM 2 they fired 1 rocket at a time.

Potman:
Let's say that Revenant has higher than average chance to hit, but if the rocket misses, it'll automatically home to some other random monster close to you. Hilarity ensues.

Cora:
Idea:
If you hide behind the wall, revenant still will shot a missle and this missle, doing an semi-circle path hit a character.

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