DRL > Requests For Features

Revenant and Doom 3 monsters.

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Conker:
In terms of zombie citizens as weak melee cannon fodder... What about a special level FILLED with them? I mean, we have the City of Skulls, but Lost Souls are fast and have nasty damage. If we had something that's incredibly weak - but in massive numbers - in an early special level, it could be fun and unique.

Say a layout similar to the Spider's Lair, except there's a massive amount of former citizens (imagine former humans without a pistol, and who only take one shot to kill). The challenge for the player would be killing them quickly enough before they got overwhelmed.

For it to be any challenge at all, it'd have to come early - before things like the BFG made it a non-challenge. Perhaps pre-arena?

007bistromath:

--- Quote from: Malek Deneith on December 30, 2007, 12:37 ---Yessss... it's god old-school weapon mods, old-school traits and old-school inventory all of which original dooms had. [/sarcasm]

--- End quote ---
It ain't the reality man, it's the flavor. This game would suck on ice if it had the mechanical depth of the real thing. It's a roguelike, duh it has to have more to it. But it still feels like old-school Doom. Doom 3 wasn't nearly... ridiculous enough. It forgot what it was and tried (failed, but tried) to be a Serious Horror Game instead. The enemies were probably one of the main reasons for that.

Rabiat:
I'm sure I'd enjoy a special level crawling with zombies. Especially if there were several varieties as in Doom 3 (melee, chainsaw, chaingun), and if they'd respawn. To make up for this they'd have to be slow, easy to kill, and stupid, attacking without regard for themselves or their fellows. On the other hand, this could turn out to be an easy variant of the mortuary, and the zombies' stupidity might require specific AI.

Wraiths could be interesting for their teleporting ability, but I'm afraid they'd cause lots of unsatisfactory instadeaths. Especially in a game with so many random factors as a roguelike, players should be able to rely on tactical gameplay, not luck.

Exploding barrels are among the things that make DoomRL a great game to play. It'd be even greater if they'd move. Therefore, Ticks are cool. And yes, they'd be terribly unfair to berserkers.

Cherubs would unfortunately have very little use, which is a shame because they're positively horrific in Doom 3. I can't think of a way to scare the player with a baby 'c' though, without some defining behaviour.

DaEezT:
Chainsaw Zombie all the way!

You want a chainsaw? Take it from its cold dead hand! :D

Blade:
* Blade raises his hands. The topic suddenly rises from the dead!
So, maybe somebody have interesting suggestions and ideas how to make Revenant in turn-based roguelike game?)

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