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Author Topic: Bug - Rapid weapons [FIXED]  (Read 7168 times)

Turgor

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Bug - Rapid weapons [FIXED]
« on: December 19, 2005, 05:03 »

DoomRL version: win 0.9.8
Platform: windows 98se

I've been testing the rapid pistol and rapid chaingun (didn't find any other types yet).

The rapid pistol seems to shoot in exactly the same amount of turns as the normal pistol (10 turns).
The rapid chaingun doubles the amount of turns needed for shooting! (20 turns)

This isn't exactly the behaviour i was expecting, so i suspect this is a bug. Or is it a feature? ;-P
« Last Edit: November 24, 2006, 12:15 by Kornel Kisielewicz »
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Kornel Kisielewicz

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Bug - Rapid weapons
« Reply #1 on: December 20, 2005, 03:09 »

Wierd, I'll check that.
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jake250

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Bug - Rapid weapons
« Reply #2 on: December 21, 2005, 04:53 »

I rarely encounter these special weapons and since I don't use pistol and chaingun, I couldn't fall on this glitch. However if what you say is true then it got to be fixed :P
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Turgor

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Bug - Rapid weapons
« Reply #3 on: December 21, 2005, 12:36 »

Quoting: jake250
since I don't use pistol and chaingun


you really never use a chaingun? i rely a lot on it.. tried only shotgunning till i got a rocketlauncher, but that just takes much longer, unless you close in, which means you take much more damage.

jake250

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Bug - Rapid weapons
« Reply #4 on: December 22, 2005, 05:06 »

Quoting: Turgor
you really never use a chaingun? i rely a lot on it.. tried only shotgunning till i got a rocketlauncher, but that just takes much longer, unless you close in, which means you take much more damage.

Im a fan of shotgun like weapon. I dont know, using chaingun or plasma rifle doesn't give the feeling of power (even if they are powerfull).

And its a big weakness, since shotgun are awfull against meaner foes, except for the double shotgun and this is the rarest weapon ever (and my favorite too... what a shame!) and since I do not pick traits for the chaingun or plasma rifle, using these get kinda pointless, so I start using rocket a lot and I tend up dying a lot, since its my only weapon against those god damn baron.

And god can tell you what happened when I first saw an arachnotron :P
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Thomas

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Bug - Rapid weapons
« Reply #5 on: December 23, 2005, 04:01 »

Not using the chaingun? Fine, double shotgun is almost as good anyway.
Not using the plasma rifle? What the...!?

Quoting: jake250
And god can tell you what happened when I first saw an arachnotron :P


Ran as fast as your ASCII legs could take you? Just imagine what'll happen if there are spider masterminds in next years v1.0.0...
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Kornel Kisielewicz

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Bug - Rapid weapons
« Reply #6 on: September 11, 2006, 20:57 »

Duh, fixed ^_^
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Malek Deneith

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Bug - Rapid weapons
« Reply #7 on: September 11, 2006, 21:55 »

And its a big weakness, since shotgun are awfull against meaner foes

O'm trying my best to make Kornel to do something 'bout this throught Traits... shotguns 4 3v3r! xD
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Santiago Zapata

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Bug - Rapid weapons
« Reply #8 on: September 11, 2006, 22:48 »

Kornel, Thread Necromancy! who do you think you are to do this! :P
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Malek Deneith

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Bug - Rapid weapons
« Reply #9 on: September 11, 2006, 22:59 »

Quoting: Santiago Zapata
who do you think you are to do this! :P

An necromancer? xD (He must have looked into my "Necromancy for the begginers" book ;) )
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Andrew Freeman

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Bug - Rapid weapons
« Reply #10 on: September 12, 2006, 12:31 »

Don't tell me it took Kornel a year to fix a bug!
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Anticheese

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Bug - Rapid weapons
« Reply #11 on: September 14, 2006, 23:24 »

Okay. I won't.

<Insert Zombie Banishment Here>
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