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DoomRL 0.9.8.8 - Released!

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Karry:
Interesting update.
The balance is rescaled yet again.

Now the ordinary games are easier, mostly because those "monster packs" are almost always just marines, even in Hell levels.

However, the challenge games became much more harder. For example AoB is even HARDER than in the previous release, i didnt think it was possible. Now its just pure luck, skills are useless.

Also, this new tactics system seems either bugged, or maybe the dodge bonus in "cautious" mode has been substantially reduced. Before you could dodge, like, every 6th shot from marines, on average (while actively strafing, of course), now it seems like its every 8th shot or ever more rare.

However still, several HUGE and OLD bugs were fixed as well, so its all good.

Blade:

--- Quote from: Karry on December 25, 2007, 09:45 ---Now the ordinary games are easier, mostly because those "monster packs" are almost always just marines, even in Hell levels.

--- End quote ---

On what difficulty levels?


--- Quote from: Karry on December 25, 2007, 09:45 ---However, the challenge games became much more harder. For example AoB is even HARDER than in the previous release, i didnt think it was possible. Now its just pure luck, skills are useless.

--- End quote ---

Only AoB, or all challenge games?


--- Quote from: Karry on December 25, 2007, 09:45 ---Also, this new tactics system seems either bugged, or maybe the dodge bonus in "cautious" mode has been substantially reduced. Before you could dodge, like, every 6th shot from marines, on average (while actively strafing, of course), now it seems like its every 8th shot or ever more rare.

--- End quote ---

Seems that not tactics are bugged, but to-hit chance is bugged(it's bigger to everyone)(or dodge chance is lowered for everyone), because look here, and check mortem text log. Count quantity of hit bullets fired from my chaingun only with EE*1. They are 18 of 18.

Karry:

--- Quote ---On what difficulty levels?
--- End quote ---
I just dl'd it today, so i can only check the first 3.


--- Quote ---Only AoB, or all challenge games?
--- End quote ---
Same, only AoB for now. It was always significantly harder than other types, but you can clearly see how it got progressively harder and harder from the first release onwards.


--- Quote ---Seems that not tactics are bugged, but to-hit chance is bugged(it's bigger to everyone)
--- End quote ---
Could be true. I could also say that for "cautious" the chaingun in my hands was surprisingly accurate.

Blade:

--- Quote from: Karry on December 25, 2007, 10:15 ---I just dl'd it today, so i can only check the first 3.

--- End quote ---

Try UV, i'm interested in your opinion.


--- Quote from: Karry on December 25, 2007, 10:15 ---Same, only AoB for now. It was always significantly harder than other types, but you can clearly see how it got progressively harder and harder from the first release onwards.

--- End quote ---

Then it's problem of AoB only. I have tested some other challenges and they seems to be ok. Possible fix of AoB difficulty - make monsters sum for levels for AoB challenge lower(coefficient 0.75, maybe). Or make monsters not to appear in packs for this challenge...

P.S. Have just tried AoB game on NTR. I got to the CC without problems in first try. Maybe that was very lucky try, but still..

Karry:
About those "monster packs"...
I tried AoB one more time, got to level 5 on 3rd difficulty, and then i saw them...22 former humans in a single room...and maybe i havent quite seen all of them, i dont know.

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