General > Announcements
DoomRL 0.9.8.8 - Released!
Thomas:
I think AoB's suddenly gotten harder too, I've got 3 AoB wins but I hardly ever get the chainsaw any more. Once I died on level 6 with the chainsaw, too! That was just sad.
It's mainly because of
A. I'm still not exactly the best player here...
B. There are frigging humans and imps everywhere now and you never see just one.
C. The monsters seem to be attracted to the stairs now. But I guess that's just my luck.
Kornel Kisielewicz:
Bugfix release, fixing the two crashbugs, and one nuisance (the after-death aiming) has been fixed.
http://doom.chaosforge.org/
Karry:
By the way, is it my imagination, or the Demon HP got a little reduced in this version ?
Kornel Kisielewicz:
Not that I know of :)
Rabiat:
--- Quote from: Karry on December 25, 2007, 09:45 ---Interesting update.
The balance is rescaled yet again.
--- End quote ---
That being true, I have to applaud Kornel's ability to keep developing and adjusting the game in major ways. Mostly for the better.
--- Quote ---Now the ordinary games are easier, mostly because those "monster packs" are almost always just marines, even in Hell levels.
--- End quote ---
It does make wielding a shotgun in DoomRL a better experience than firing a Kalashnikov in GTA. ;)
Btw, now that colour blind mode is functional, I recalled your comment about not being able to distinguish light gray from dark gray in the game. At the time I had no problem with contrast. In the meantime I've upgraded my video card and I can hardly tell the difference between light gray and dark gray. Messing with contrast and brightness makes no noticeable difference. So I guess the actual colors depend on what display adapter you have.
I'm going to return mine and ask for one that properly displays text mode colors. Without the fuzzy full screen anti-aliasing. And tell them to wipe the smirks off their faces when they hand me a crumbling 512K VGA board. Dammit.
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