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Author Topic: Level Editor/Maker  (Read 5887 times)

JimmyJ

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« on: October 23, 2005, 22:12 »

This WAS in the old forum, but seeing as that stuff did not carry over, here it is here! Even if we can't make levels for SP, perhaps if there is MP we can make MP levels??
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Kornel Kisielewicz

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« Reply #1 on: October 23, 2005, 22:36 »

Well, multiplayer is a far away feature... But I think a level editori is not. As for today DoomRL uses flat text files for special levels, and editing them is realy simple -- I would just have to implement a mechanism of integrating those levels into the game. I do plan a level-structure rewrite (for the sake of adding campaign mode) so this probably will be implemented (but no sooner than version 1.0.0).
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JimmyJ

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« Reply #2 on: October 24, 2005, 01:17 »

Yay!
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Igor Savin

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« Reply #3 on: October 24, 2005, 17:02 »

Quoting: jimmyj
perhaps if there is MP we can make MP levels??


What fun is MP-roguelike? Have you ever seen TomeNET? (and I don't really wanna think about turn-based MPRL - it gives me shivers ;)) ).
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JimmyJ

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« Reply #4 on: October 25, 2005, 01:01 »

Well, the MP editor was the idea of someone else on the old forum ;)
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Zephyre Syx

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« Reply #5 on: October 27, 2005, 05:09 »

Mmm I might go against that, because it pretty hampers the trill of beating hell and showing off mortems if most of the levels is not so awe-hard and stuff.
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Kornel Kisielewicz

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« Reply #6 on: October 27, 2005, 17:24 »

Quoting: Zephyre Syx
Mmm I might go against that, because it pretty hampers the trill of beating hell and showing off mortems if most of the levels is not so awe-hard and stuff.

Valid point :-/
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JimmyJ

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« Reply #7 on: October 28, 2005, 04:26 »

Yes, but perhaps each custom level set pack thingie can have its own post mortem file?
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Lexman

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« Reply #8 on: March 08, 2006, 07:32 »

Im all for an level editor.
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JimmyJ

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« Reply #9 on: March 10, 2006, 04:00 »

wootzorz, and to raise the problem of the whole mortem thingie, at the top of mortem for a custom level/level set it can say the name of the custom level/set so there is no confusion :)
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