DRL > Requests For Features

Request for Ideas : Unique Items

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packrat:
Inspired by comment about weapons reloaded with corpses, most of these weapons probably make no sense, but anyway:

Staff of Pain [3/3]: summons lost souls, reloaded with former human corpses

Holy Cross: attack damages everyone (every demon and undead) around, reloaded with medikits

Acid Launcher: like rocket launcher, but reloaded with barrels [ why do "barrels of acid" explode BTW? ]

Acid Gun: shotgun which can be reloaded from acid pools

And maybe this...

Reflector: uses power cells, when used, all fireballs and plasmaballs aimed at you this turn will return to their authors

commodorejohn:

--- Quote from: packrat on January 23, 2008, 15:43 ---[ why do "barrels of acid" explode BTW? ]
--- End quote ---
'Cause they did in DOOM. It's probably the oldest FPS cliche - barrels explode when you shoot them. Sometimes it has to be certain kinds of barrels, but they're in basically everything post-DOOM.

Daqin:
I believe there could be much more uniques implemented than planned, except these would be not so powerful and so rare uniques, but more simple ones that can appear more frequently and give a payer feel of having some non-common weapon. For example:

Apo's Pistol

Apo is retired veteran of heroic reputation in marine corps. He often customized his favorite gear for slight improvements.

It has everything like normal pistol except 5 to hit rating.
----------------------------

Apo's Combat Shotgun

Just like normal combat shotgun except 6 shell magazine.
----------------------------

Apo's Double Shotgun

Like normal one except 1 to hit rating.
----------------------------

Apo's Chaingun

Like normal one except 1D7 damage.

Malek Deneith:
What you proposed is not unique-worthy -those just are normal items with one mod pre-built. And DShotgun is useless as shotguns ignore to hit. Anyway my proposals:

Blade's Malicious Knife [5d4]
The knife that Blade used to prove his worthiness to powers that be. It is said that seeing decided that he can't go further into he plunged into hells wall so that it would await a worthy successor of his greatness
Has a 5% chance to fire up a short-lived invulnerability when attacking and low on health (10-15?)

Paladin Arturius' +5 Armor [5/5] (105%)
Like it's wearer, great Paladin Arturius, this armor has +5 to everything!
+5% move
-20% knockback (when +5 to all is disadvantegous, Palading Arturius has -20 to everything)
+5% dodge chance

Note: Don't worry if you don't get the second one ;)

Daqin:

--- Quote from: Malek Deneith on January 24, 2008, 03:43 ---What you proposed is not unique-worthy -those just are normal items with one mod pre-built. And DShotgun is useless as shotguns ignore to hit. Anyway my proposals:

--- End quote ---

Unique means that something is rather unique, or am I wrong. If you make pistol that does 1d2 damage and drains you health 5 per turn, it is also unique even if it is not worthy of using at all. Some little enhanced weapons (as if with one mod) that can be modded, with some name, cold be nice alternative to common ones and little bet more difference in the game.
Apo's Double Shotgun could have slightly better reloading speed then.

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