DRL > Requests For Features

Update the in-game help!

<< < (2/3) > >>

Malek Deneith:

--- Quote from: Kornel Kisielewicz on December 31, 2007, 04:02 ---  Fire defense +4
  Melee damage /2
  Melee defense +4

--- End quote ---
Uhhh, what? What does this stuff do? O.o

tisiphone:
Current:
Below your health and experience is "tactics".  It can either be set to cautious (the default), coward, or aggressive.  Cautious provides average chance to hit/damage dealt/chance to dodge.  Aggressive improves your to-hit chance and the damage you deal, but also reduces your dodge chance. Coward reduces your to-hit chance and the damage you deal, but improves your dodge chance. It is a good idea to always have coward on when you're not fighting, that way if you get ambushed, there's a lower chance that you will be hit.

My version:
Below your health and experience is "tactics".  Your default tactic is cautious and you will spend most of your time in this mode. To change tactics you will need to press TAB, this will put you in to running mode (Note that currently changing tactics takes in-game time). Running provides you with a bonus to defence and moving speed for a limited time. When doomguy become exhausted from running (or if you press TAB again) running is replaced by tired mode. Tired acts in every way like cautious except you no longer can change tactics. To go back to being cautious you will need to either: leave the level, use a medic kit or consume a health/berserk/invincibility globe. Because running is limited in this way try to not waste it. Also not running on a level and "saving" it for the next will not work so you should not try to "horde" them either.     

Could I have some feedback on this please :)

Also could we change:
Watch this space carefully – it may notify you of impending danger or tell you that you're out of ammo (poor sob!). to poor sod as I think that was what was intended.

Rabiat:
Thanks for that, I've been waiting for a tactics description. And thank you for the stats, Kornel.


--- Quote from: tisiphone on December 31, 2007, 04:23 ---Running provides you with a bonus to defence and moving speed for a limited time.
--- End quote ---

And apparently there's a bonus to dodging.


--- Quote ---When doomguy become exhausted from running (or if you press TAB again) running is replaced by tired mode.
--- End quote ---

This has nothing to do with the description, but I dislike the fact that tactics change to 'tired' if you press tab once too often, and you can't switch back. I'd prefer if there were some exhaustion value, and the game would allow you to switch back to running if your energy isn't depleted.


--- Quote ---Tired acts in every way like cautious except you no longer can change tactics.
--- End quote ---

Has this been verified?


--- Quote ---Also could we change:
Watch this space carefully – it may notify you of impending danger or tell you that you're out of ammo (poor sob!). to poor sod as I think that was what was intended.

--- End quote ---

Sod, or SOB? ;)

007bistromath:

--- Quote from: Rabiat on December 31, 2007, 06:08 ---This has nothing to do with the description, but I dislike the fact that tactics change to 'tired' if you press tab once too often, and you can't switch back. I'd prefer if there were some exhaustion value, and the game would allow you to switch back to running if your energy isn't depleted.
--- End quote ---
I'm not the guy, but just judging from how Kornel usually seems to do things, I'd assume he plans to do that in the next release. He implements things in steps rather than all at once, it's good policy.

Kornel Kisielewicz:
Nope the exhaustion value is a BadThing(tm) because it would encourage pro's to do a "single step run" every time he feels he would be shot at, which is neither in the spirit of the game, and also introduces painful "micromanagement".

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version