DRL > Requests For Features

Unchain Intuition

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007bistromath:
There is a problem with Intuition. It'd behind Eagle Eye. This ability is of immense use to almost any build. I've been told a million times it's not, but my experience (I do have some) tells me that having it significantly lengthens my average game, and I mean before level three. (Level three actually shortens it a bit, because it tempts me into blowing up my stuff on The Wall and then I get pissed off and quit. :p) Knowing whether a lever will heal me or kill me, and better yet, knowing where the globes and shards are is already a very nice thing to have on a chaingun or AoMr run. On a shotgun or berserker run, it could completely save the game for me... except that I can't ever actually get it on either of those, because it's behind Eagle Eye, which means that getting it requires me to completely and totally waste two levels.

Now, I've suggested something similar before, and was resisted because having monster sense at level three would be overpowered. And it would! I am forced to agree with that. I think there's a pretty simple fix, though.

Get rid of it.

Think about it. Instead of the third level of Intuition, just take Cateye. Remember Cateye? That was a fun trait, right? But you haven't taken it in forever because you have Int3. Even worse, Int3 is not really all that much more useful. The basic reason it's overpowered is that it's like having Cat2 at the time you should have, at most, Cat1. Beyond that distance, is the information you get from Int3 really that important? It shows you where the monsters are in parts of the map where you cannot possibly attack them and do not yet need to worry about evading them. By the time you get to where they are, they will have moved, unless they're sitting on a lever. You seriously just might as well have taken Cateye and then you'd be able to actually hit the things instead of the barrel next to the red armor they're standing in front of.

I say we cap Intuition at 2 and make it a base trait. If there is some reason you have to have a certain number of things with prereqs, I say put TaN behind Ironman. They both do pretty much the same thing anyway, and I think Ironman is the more important one.

Malek Deneith:
@Intuition lvl 3 - I must disagree on it beeing useless... by knowing where the enemy is allows things like barell-ing them thrugh a wall, avoiding them while low on health and searching for meds/globes, or simply shotgunning them outside of LOS. And apart of that it also is the most flavorfull level of Intuition IMO ;)

@TaN as subtrait of Intuition - spit out those words... just... spit... them... out. I won't start yet another flamewar discussion about TaN vs IM usability, but I'll say just this: this is a bad idea - not only not everyone must agree with IM beeing more important (I for one don't - TaN saved my a$$ plenty of times), but also neither TaN's or IM's effects merit them beeing an "advanced" trait (i.e. one requireing prequisites).

007bistromath:
I didn't say Intuition level 3 was useless. If it were, it wouldn't basically replace Cateye most of the time. What I am saying is that it is not so much better than Cateye that we'll all die horribly for not having it. I also agree that in many ways, Int3 is kind of fun. The other two levels are important enough though that if they're behind anything, they should not be behind a specialist trait that walls it off from the builds that could benefit the most from it.

That makes me think, though... if we really want to keep Int3, and therefore need it behind something, why not put it behind something that helps everybody? Make Ironman the prerequisite of Intuition. In a way, it makes more sense anyway; they're both traits that basically mean "this guy is a survivor."

re: IM v TaN.

If we've had that discussion so many times, then why for god's sake doesn't Kornel just release the numbers so we can put it to rest? o_O

Kornel Kisielewicz:
Malek knows most of the numbers, you should trust your Inquisitor ^^

DaEezT:

--- Quote from: 007bistromath on January 04, 2008, 02:17 ---re: IM v TaN.

If we've had that discussion so many times, then why for god's sake doesn't Kornel just release the numbers so we can put it to rest? o_O

--- End quote ---

Where Ironman & Tough as Nails changed or was the description altered or what did I miss? TaN used to give +1 armor and Ironman +10 hp. That's it. Those are "the numbers" behind the two traits.
They do different things and should not be chained.

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