DRL > Requests For Features
Unchain Intuition
Silhar:
I'm going to strongly disagree with this one. Intuition, IMHO, is okay as it is. Putting two points into Eagle Eye isn't a waste ! You are firing a rapid weapon, like chainee, plasma gun or pistols in AoMr - how many bullets do miss ? Yes, too many. When using "monster sense", Eagle Eye is also useful - because to-hit chance for enemies outside LOS is halved, and each point is important here. I think chained intuition doesn't come into way that much.
And no one says you must load Int with all three points... if you need "lever sense", you need only one point loaded into it.
Alternatively, you might let player pick it after getting EE(1) or dropping 1st level of it. Or, even let player pick the first level as a basic trait, the second after picking EE(1), and the third - after EE(2). This would make only one trait point "go waste". But it can destroy something called "game ballance", making things too easy... No, I don't know too much about development or something, so don't kick me (too hard) if I'm wrong.
007bistromath:
--- Quote from: Ilhar on January 07, 2008, 11:29 ---I'm going to strongly disagree with this one. Intuition, IMHO, is okay as it is. Putting two points into Eagle Eye isn't a waste ! You are firing a rapid weapon, like chainee, plasma gun or pistols in AoMr - how many bullets do miss ? Yes, too many.
--- End quote ---
You aren't paying attention, dude. Of course it's not a waste if you're using any of those things. The problem is that Intuition, particularly the first two levels, would be much more useful in a shotgun or melee game, and you can't have them unless you want to take two no-trait levels. It's stupid.
Silhar:
--- Quote from: Ilhar on January 07, 2008, 11:29 ---Alternatively, you might let player pick it after getting EE(1) or dropping 1st level of it. This would make only one trait point "go waste".
--- End quote ---
--- Quote from: 007bistromath on January 07, 2008, 16:30 ---You aren't paying attention, dude.
--- End quote ---
No. You aren't. Look two posts up and check the last part.
Ah, BTW, just posted another idea there.
007bistromath:
I read your entire post. Nothing in it at the time addressed the problem. The new idea seems decent enough, though.
TFoN:
Intuition(3)'s different from Cateye in several ways:
- Int(3) reveals targets behind walls, something CE can't do at any range.
- Int(3) never directly reveals the type of monster detected.
- CE(1-2) eliminates the 50% miss-rate at 1-2 additional squares respectively.
- Int(3) reveals monsters at any range, but never directly reveals other details.
Judging by this, I'd say they're quite a bit different.
Regarding TaN vs IM (again :) ):
I prefer TaN in almost every way. True, there's the 1-point floor, but TaN(3) makes Barons, AVs and other heavy hitters count as lesser foes when calculating for red armour. Also, even without armour you're a walking fortress, keeping Arachs near-powerless even after you lose your armour to bigger, badder demons.
When it comes to making Intuition a basic trait, well, seems to me that'll make it WAY overpowered, while Int(3) right now's just a powerful, but balanced, advanced trait, with little need to nerf now that the 50% miss has been implemented.
I've suggested before separating the lever effect from monster and power-up effect, making lever-sense a 2 rank basic trait, while making Intuition(2-3) a 2 rank trait unlocked as it is now. I still think that'll clear up many of these problems.
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