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Author Topic: Iffy idea, but, what the hell  (Read 13655 times)

JimmyJ

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Iffy idea, but, what the hell
« on: October 23, 2005, 22:27 »

Perhaps a demon spawn idea, a Demon Dog, really fast, just a little health, but a hard bite??
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Kornel Kisielewicz

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Iffy idea, but, what the hell
« Reply #1 on: October 23, 2005, 22:41 »

Aren't flying skulls like that? And the fun will begin with the intrtoduction of that Caco-like monster from Doom II that spawns Skulls :-). Anyway, until I add all the rest Doom monsters I wont consider any non-doom additions (although the Shambler from Quake is running through my mind :-D).
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jake250

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Iffy idea, but, what the hell
« Reply #2 on: October 24, 2005, 00:22 »

So, if I understand you are going to add...

-ArchVile (I don't know how they would work though)
-Mancubus (Again, it would be a strange addition, it realy depends on how you make them)
-Pain Elemental (we are going to beat down a load of lost soul :P)
-Revenant (kinda weird :P)
-Spider Mastermind

The only missing monster is the Spectre, but it doesn't fit imo (and how would it works anyway?)

You could always add the "boss", that big wall, it should spawn monsters continuously and you would need to activate something, then go to a specific area... this area would go up and you could shot the boss once. Then they go down again and you need to activate the things again...

Other monster I may like to see...

(from Doom 64/Absolution)
-Nightmare Imp (Ok, Im not sure anyway if they would be any different from the normal Imp anyway...)
-Nightmare Spectre (Yeah, a Demon with 3x more health :P)
-Nightmare Cacodemon (a little harder to kill, rapidly throw 3 fireball..)
-Motherdemon (for a boss, it could be nice)

IMO however, I don't think monsters that aren't in any Doom game should belong in DoomRL, and if any comes in, better give it a realy good reason :P
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Kornel Kisielewicz

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Iffy idea, but, what the hell
« Reply #3 on: October 24, 2005, 00:40 »

Quoting: jake250
ArchVile (I don't know how they would work though)

He would ressurect corpses into former humans (to simplify matters). Also he would have a direct yellow attack, that would have blast radius 1.

Quoting: jake250
Mancubus (Again, it would be a strange addition, it realy depends on how you make them)

Why? A rocket wielding giant :-).

Quoting: jake250
Pain Elemental (we are going to beat down a load of lost soul :P)

Fun :-D

Quoting: jake250
Revenant (kinda weird :P)

Why?

Quoting: jake250
Spider Mastermind

That depends on wether I add some addiotional levels.

Quoting: jake250
The only missing monster is the Spectre, but it doesn't fit imo (and how would it works anyway?)

This would be overkill, but I thought of them as a brighter dot on the floor... But I'm afraid that might reduce the pace of the game.

I'm not familiar with Doom III monsters, so I'll leave them out. As for Doom 64 I don't know that at all, so the same :-/
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JimmyJ

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Iffy idea, but, what the hell
« Reply #4 on: October 24, 2005, 01:15 »

well, my idea was pretty bad :(
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jake250

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Iffy idea, but, what the hell
« Reply #5 on: October 24, 2005, 01:37 »

Quoting: jimmyj
well, my idea was pretty bad :(


Its not exactly bad, just not included in any doom game, which almost automaticly remove the Doom feel.

Quoting: Kornel Kisielewicz
Why?

The Revenant's speciality is the rocket following you. How would it work? Does it simply make it an ennemies like all other? If so, IMO, there is not much point in including it. Maybe some originality could be used here.

Quoting: Kornel Kisielewicz
I'm not familiar with Doom III monsters, so I'll leave them out. As for Doom 64 I don't know that at all, so the same :-/

If you ever have some free time : , you can download the PC remake of Doom 64, Absolution, which includes some new stuff.. Well, I recomend you download it and try it some days! (You only need Doom2.wad, if you don't have this then forget it :/)
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Igor Savin

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Iffy idea, but, what the hell
« Reply #6 on: October 24, 2005, 16:55 »

Quoting: Kornel Kisielewicz
although the Shambler from Quake is running through my mind


Save it for QuakeRL ;).

Quoting: jake250
You only need Doom2.wad, if you don't have this then forget it


I'm betting my life: if he doesn't, he will in a few hours after he decides he needs them :). After all, Internet is big...

Oh, and good ol' Gmail is still an option ;).
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Kornel Kisielewicz

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Iffy idea, but, what the hell
« Reply #7 on: October 24, 2005, 17:38 »

Quoting: Igor Savin
Save it for QuakeRL ;).

That's left for Carceri ;-).

Quoting: Igor Savin
After all, Internet is big...

Oh come on, don't make me download/play anything -- I already have little spare time for anything ;-).
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Igor Savin

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Iffy idea, but, what the hell
« Reply #8 on: October 24, 2005, 18:26 »

Quoting: Kornel Kisielewicz
Oh come on, don't make me download/play anything -- I already have little spare time for anything ;-).


OK ;). Poor lil' Kornel...
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JimmyJ

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Iffy idea, but, what the hell
« Reply #9 on: October 25, 2005, 01:07 »

lol, actually, I have a press release doom2.wad with extra stuff :-P
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Zephyre Syx

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Iffy idea, but, what the hell
« Reply #10 on: October 27, 2005, 05:03 »

Quoting: jake250
The only missing monster is the Spectre, but it doesn't fit imo (and how would it works anyway?)

Quoting: Kornel Kisielewicz
This would be overkill, but I thought of them as a brighter dot on the floor... But I'm afraid that might reduce the pace of the game.

How is, it become visible only 2 spaces away sounds?
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"Nah, it's not that those ideas are bad, I'm just trying to show you why I think my way of thinking is better."
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Kornel Kisielewicz

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Iffy idea, but, what the hell
« Reply #11 on: October 27, 2005, 17:22 »

Quoting: Zephyre Syx
How is, it become visible only 2 spaces away sounds?

That still would reduce the pace I'm afraid. Anyway, both the methods combined would be more fair. I'll think about it. Maybe I'll introduce them only in special level types.
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JimmyJ

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Iffy idea, but, what the hell
« Reply #12 on: October 28, 2005, 04:32 »

At least we get them at all ^_^
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Gezol

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Iffy idea, but, what the hell
« Reply #13 on: December 16, 2005, 03:42 »

This is an old thread, but I read it and had a thought...


Quoting: jake250
ArchVile (I don't know how they would work though)

He would ressurect corpses into former humans (to simplify matters). Also he would have a direct yellow attack, that would have blast radius 1.


It seems like lost souls or even imps would make more sense, thematically. Or even make a special Arch Vile Zombie monster type- if it's former humans, even aside from the question of how demon corpses get raised as humans, you have to wonder where their weapons come from... But lost souls seem like they would work very well. They might be a bit too easy though...

In any case, I'm looking forward to having more monsters to fight in future versions. And I actually like the idea of spectres as being a differently colored dot. It seems to be the best way to simulate the way they appeared in the original game to me...
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Gezol

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Iffy idea, but, what the hell
« Reply #14 on: December 16, 2005, 03:44 »

ugh. well, I screwed up on the quoting big time. I was quoting Kornel quoting jake250, to try to clarify things...
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Mihilist

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Iffy idea, but, what the hell
« Reply #15 on: December 16, 2005, 08:03 »

Quoting: Kornel Kisielewicz
That still would reduce the pace I'm afraid. Anyway, both the methods combined would be more fair. I'll think about it.


Do you know "Scottland Yard"? *g*

The hunt for invissible Mr. X - his figure stands only all six turns on the board. So, if the spectres would be that way while being far away... hmm... no idea, if that would help *g*

.oO( oh god, my English is so bad... it's too early to write in English *g* )
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Turgor

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Iffy idea, but, what the hell
« Reply #16 on: December 16, 2005, 15:48 »

Quoting: Gezol
But lost souls seem like they would work very well. They might be a bit too easy though...

too easy?? if you just cleared half a level, littering the floor with corpses, and then they all got resurrected as lost souls, that could prove a nasty surprise! (ever got to the City of Skulls?)
Especially if you still have to deal with that Archvile.

Quoting: Mihilist
Do you know "Scottland Yard"?

Yeah i remember playing that like 15 years ago.. but making spectres visible every 6th turn doesn't seem right to me..

JimmyJ

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Iffy idea, but, what the hell
« Reply #17 on: December 17, 2005, 00:48 »

Still, the arch-vile would DEFANANTLY not only be hard due to resurrecting skulls, he's have plenty of health and his flame attack to use:)
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Anticheese

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Iffy idea, but, what the hell
« Reply #18 on: January 11, 2006, 08:10 »

I dont like the idea of giving Mancubuses (Mancubii?) rocket launchers, In effect what they would be is a slightly weaker cyberdemon.

In the original dooms the Mancubus had a kind of "Flame burst thrower" which was essentially a weaker version of the rocket launcher, Allthough it fired in bursts of 4 or so.

It also would not go down well with the "Doomishness" for you to see the message "The mancubus reloads its rocket launcher", They have flame cannons mounted on their arms for goodness sake! (I wonder if they leech power from their fats)

Allthough indeed the Cyberdemon has to reload the rocket launcher..

(In summery, Please do not overpower the Mancubii.)

--
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jake250

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Iffy idea, but, what the hell
« Reply #19 on: January 11, 2006, 14:35 »

Uh, never noticed someone said Mancubus had Rocket, but sure I don't want that.
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Anticheese

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Iffy idea, but, what the hell
« Reply #20 on: January 12, 2006, 02:09 »

Me neither, Kornel said that monsters work off preset items and if you set Mancubus to Rocket Launcher: Bing! Instant Cyberdemonclone!
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Kornel Kisielewicz

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Iffy idea, but, what the hell
« Reply #21 on: January 12, 2006, 02:46 »

But if Mancubuses would drop rockets you would have nothing against it, kheh? ^_^
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jake250

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Iffy idea, but, what the hell
« Reply #22 on: January 12, 2006, 05:03 »

Quoting: Kornel Kisielewicz
if Mancubuses would drop rockets you would have nothing against it, kheh

I would.. The fact that mancubus are actualy shothing fireball and not droping rocket are important factor not only to keep the game doomish but also... yeah, its simply not doom if they drop rockets.
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Kornel Kisielewicz

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Iffy idea, but, what the hell
« Reply #23 on: January 13, 2006, 00:01 »

So a double flamethrower?
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pcentella

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Iffy idea, but, what the hell
« Reply #24 on: January 13, 2006, 19:34 »

Here's how mancubuses in Doom 2 work:

Mancubuses don't have flamethrowers, but something that would be better described as "fireball launchers". That's an inherent attack - they didn't drop anything when they died (like barons of hell).

They have fire modes A and B, and they always do A-A-B-A when they shoot, while standing still.

If @ is a player, M is the mancubus, X are the fireballs (which don't have splash damage, by the way) and dots are nothing, fire mode A looks like this:


.....X...........................
..................................
@..X.........................M
..................................
.....X...........................


And B looks like this:

..................................
.....X...........................
@.............................M
.....X...........................
..................................

(note that you won't get hit if you stand still here, and you aren't too close to the mancubus - but the two fireballs are closer to you in B that in A)

Er, this looks better if you imagine the fireballs moving from the mancubus to where they are, in a straight line. :-P



I don't know how this would adapt to DoomRL - probably, mancubus should just shoot at you in mode A. The two outer fireballs could hurt other monsters, or explode barrels (or hit you if you're in melee range, which would REALLY hurt).
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jake250

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Iffy idea, but, what the hell
« Reply #25 on: January 14, 2006, 01:39 »

If CO-OP ever come in it would be something quite dangerous :P
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