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Author Topic: Iffy idea, but, what the hell  (Read 13662 times)

Mihilist

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Iffy idea, but, what the hell
« Reply #15 on: December 16, 2005, 08:03 »

Quoting: Kornel Kisielewicz
That still would reduce the pace I'm afraid. Anyway, both the methods combined would be more fair. I'll think about it.


Do you know "Scottland Yard"? *g*

The hunt for invissible Mr. X - his figure stands only all six turns on the board. So, if the spectres would be that way while being far away... hmm... no idea, if that would help *g*

.oO( oh god, my English is so bad... it's too early to write in English *g* )
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Turgor

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Iffy idea, but, what the hell
« Reply #16 on: December 16, 2005, 15:48 »

Quoting: Gezol
But lost souls seem like they would work very well. They might be a bit too easy though...

too easy?? if you just cleared half a level, littering the floor with corpses, and then they all got resurrected as lost souls, that could prove a nasty surprise! (ever got to the City of Skulls?)
Especially if you still have to deal with that Archvile.

Quoting: Mihilist
Do you know "Scottland Yard"?

Yeah i remember playing that like 15 years ago.. but making spectres visible every 6th turn doesn't seem right to me..

JimmyJ

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Iffy idea, but, what the hell
« Reply #17 on: December 17, 2005, 00:48 »

Still, the arch-vile would DEFANANTLY not only be hard due to resurrecting skulls, he's have plenty of health and his flame attack to use:)
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Anticheese

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Iffy idea, but, what the hell
« Reply #18 on: January 11, 2006, 08:10 »

I dont like the idea of giving Mancubuses (Mancubii?) rocket launchers, In effect what they would be is a slightly weaker cyberdemon.

In the original dooms the Mancubus had a kind of "Flame burst thrower" which was essentially a weaker version of the rocket launcher, Allthough it fired in bursts of 4 or so.

It also would not go down well with the "Doomishness" for you to see the message "The mancubus reloads its rocket launcher", They have flame cannons mounted on their arms for goodness sake! (I wonder if they leech power from their fats)

Allthough indeed the Cyberdemon has to reload the rocket launcher..

(In summery, Please do not overpower the Mancubii.)

--
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jake250

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Iffy idea, but, what the hell
« Reply #19 on: January 11, 2006, 14:35 »

Uh, never noticed someone said Mancubus had Rocket, but sure I don't want that.
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Anticheese

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Iffy idea, but, what the hell
« Reply #20 on: January 12, 2006, 02:09 »

Me neither, Kornel said that monsters work off preset items and if you set Mancubus to Rocket Launcher: Bing! Instant Cyberdemonclone!
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Kornel Kisielewicz

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Iffy idea, but, what the hell
« Reply #21 on: January 12, 2006, 02:46 »

But if Mancubuses would drop rockets you would have nothing against it, kheh? ^_^
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Kornel Kisielewicz

jake250

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Iffy idea, but, what the hell
« Reply #22 on: January 12, 2006, 05:03 »

Quoting: Kornel Kisielewicz
if Mancubuses would drop rockets you would have nothing against it, kheh

I would.. The fact that mancubus are actualy shothing fireball and not droping rocket are important factor not only to keep the game doomish but also... yeah, its simply not doom if they drop rockets.
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Kornel Kisielewicz

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Iffy idea, but, what the hell
« Reply #23 on: January 13, 2006, 00:01 »

So a double flamethrower?
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Kornel Kisielewicz

pcentella

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Iffy idea, but, what the hell
« Reply #24 on: January 13, 2006, 19:34 »

Here's how mancubuses in Doom 2 work:

Mancubuses don't have flamethrowers, but something that would be better described as "fireball launchers". That's an inherent attack - they didn't drop anything when they died (like barons of hell).

They have fire modes A and B, and they always do A-A-B-A when they shoot, while standing still.

If @ is a player, M is the mancubus, X are the fireballs (which don't have splash damage, by the way) and dots are nothing, fire mode A looks like this:


.....X...........................
..................................
@..X.........................M
..................................
.....X...........................


And B looks like this:

..................................
.....X...........................
@.............................M
.....X...........................
..................................

(note that you won't get hit if you stand still here, and you aren't too close to the mancubus - but the two fireballs are closer to you in B that in A)

Er, this looks better if you imagine the fireballs moving from the mancubus to where they are, in a straight line. :-P



I don't know how this would adapt to DoomRL - probably, mancubus should just shoot at you in mode A. The two outer fireballs could hurt other monsters, or explode barrels (or hit you if you're in melee range, which would REALLY hurt).
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jake250

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Iffy idea, but, what the hell
« Reply #25 on: January 14, 2006, 01:39 »

If CO-OP ever come in it would be something quite dangerous :P
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