DoomRL > Requests For Features
Iffy idea, but, what the hell
Zephyre Syx:
Quoting: jake250The only missing monster is the Spectre, but it doesn't fit imo (and how would it works anyway?)
Quoting: Kornel KisielewiczThis would be overkill, but I thought of them as a brighter dot on the floor... But I'm afraid that might reduce the pace of the game.
How is, it become visible only 2 spaces away sounds?
Kornel Kisielewicz:
Quoting: Zephyre SyxHow is, it become visible only 2 spaces away sounds?
That still would reduce the pace I'm afraid. Anyway, both the methods combined would be more fair. I'll think about it. Maybe I'll introduce them only in special level types.
JimmyJ:
At least we get them at all ^_^
Gezol:
This is an old thread, but I read it and had a thought...
Quoting: jake250
ArchVile (I don't know how they would work though)
He would ressurect corpses into former humans (to simplify matters). Also he would have a direct yellow attack, that would have blast radius 1.
It seems like lost souls or even imps would make more sense, thematically. Or even make a special Arch Vile Zombie monster type- if it's former humans, even aside from the question of how demon corpses get raised as humans, you have to wonder where their weapons come from... But lost souls seem like they would work very well. They might be a bit too easy though...
In any case, I'm looking forward to having more monsters to fight in future versions. And I actually like the idea of spectres as being a differently colored dot. It seems to be the best way to simulate the way they appeared in the original game to me...
Gezol:
ugh. well, I screwed up on the quoting big time. I was quoting Kornel quoting jake250, to try to clarify things...
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