DRL > Requests For Features
Unique monsters and bosses
Potman:
"You feel relatively safe now... But wait... You feel a presence of something powerful!"
Yeah there'd be a chance that once you've cleared the level of all monsters, a boss monster would appear. This'd either be a too powerful monster to be normally generated on that level - such as a cacodemon on level 2 - or specifically named unique fellow. Regardless, once you've beaten your foe, it'd drop something pretty powerful.
Some ideas for unique monsters:
The Butcher: Demon, carries butcher's cleaver (and can use it). Has two levels in Hellrunner and one level in Brute.
Archibald the Undying: Former human, carries blue armor and two advanced pistols. Has three levels in SoaG, two in Dualgunner, and two in TaN. Also has 50% chance of coming back to life immediately after dying.
Hans Grosse: Former captain, has a blue armor and a minigun. One level in SoaB and in Eagle Eye, and three in Ironman.
Bruiser Brothers: Two hell knights, both unarmed and unarmored, but both drop 1-3 random mods. The other has two levels in Eagle Eye and one in Cateye, while the other one has two in Brute and Ironman.
Pain Mother: Pain Elemental, unarmed and unarmored, but drops several random mods and a random advanced weapon. Spawns special kind of lost souls called Hellspawn: They all have three levels in Hellrunner and one in Ironman.
Duke Eresmus: Baron of Hell, has a baron armor, but no weapon. Three levels in both TaN and Hellrunner. Prefers close combat over throwing acid balls.
Spider Mastermind: Always generated in the end of Spider's Lair. Has Jackhammer (and uses it), two levels in SoaB, two in Triggerhappy, three in Hellrunner, and two in Ironman.
If you have other ideas, post them.
Rola:
--- Quote from: Potman on January 15, 2008, 07:29 ---Spider Mastermind: Always generated in the end of Spider's Lair. Has Jackhammer (and uses it), two levels in SoaB, two in Triggerhappy, three in Hellrunner, and two in Ironman.
--- End quote ---
I think it should use some beefed-up version of a chaingun, as in the original Doom. This is surely a must-have boss, I miss him greatly in DoomRL. Maybe we could also put him on lv15, for example. Seriously, one of the features I really look forward in the new version, more than another challenge mode or whatever else.
Potman:
--- Quote from: Rola on January 15, 2008, 10:03 ---I think it should use some beefed-up version of a chaingun, as in the original Doom.
--- End quote ---
Jackhammer basically is: In the original, her beefed up chaingun was in fact a rapid-fire shotgun, just like Jackhammer.
--- Quote ---This is surely a must-have boss, I miss him greatly in DoomRL.
--- End quote ---
Seconded.
--- Quote ---Maybe we could also put him on lv15, for example.
--- End quote ---
Nah, why should we, when she so obviously already has her own level?
--- Quote ---Seriously, one of the features I really look forward in the new version, more than another challenge mode or whatever else.
--- End quote ---
Again seconded. I can't understand why we didn't already get her a long time ago.
Psion:
What about a system to generate random unique monsters (similar to diablo 2 or hell gate) where the monsters are based off common monsters but given more hp and some random traits?
Some monster trait ideas
Charged - After you hit this monster it releases a few plasma shots in random directions.
Hyper - Moves and attacks faster.
Mighty - Melee attacks hit harder.
Retrofitted - Comes equipped with two random standard weapons that it can fire at the same time.
Phased - Can move through walls and halves all damage taken.
Unstable - Explodes violently when killed.
Teleporter - Can teleport. What a surprise.
Cursed - When hit with a weapon the attacker takes a small amount of damage.
Hardy - Improved armor resistance and more hp.
Spawner - Splits into ordinary copies of itself when it dies.
Vampiric - Drains health with non-weapon attacks.
Regrowth - Regenerates hp slowly.
Zeb:
--- Quote from: Psion on January 21, 2008, 18:25 ---What about a system to generate random unique monsters (similar to diablo 2 or hell gate) where the monsters are based off common monsters but given more hp and some random traits?
Some monster trait ideas
Charged - After you hit this monster it releases a few plasma shots in random directions.
Hyper - Moves and attacks faster.
Mighty - Melee attacks hit harder.
Retrofitted - Comes equipped with two random standard weapons that it can fire at the same time.
Phased - Can move through walls and halves all damage taken.
Unstable - Explodes violently when killed.
Teleporter - Can teleport. What a surprise.
Cursed - When hit with a weapon the attacker takes a small amount of damage.
Hardy - Improved armor resistance and more hp.
Spawner - Splits into ordinary copies of itself when it dies.
Vampiric - Drains health with non-weapon attacks.
Regrowth - Regenerates hp slowly.
--- End quote ---
I think these are definitely fitting for the lower levels of Angel of 100, but not for the main game.
As for boss monsters, fuck yes to Spider mastermind but I don't really like the others.
Navigation
[0] Message Index
[#] Next page
Go to full version