DRL > Requests For Features

Unique monsters and bosses

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Daqin:
I also like the idea. Not only after clearing up a level, but also when generating the level. And besides some pre-created uniques I like the idea of random ones also. However maybe not named by traits but with generated names (names generator ?) ? Would be cool. For example, you meet Andaragos, former commando, or Zhukar the Imp. And character history would include meetings with these.
Unique mobs certainly would add to the game.

Psion:
I don't know about mobs.  A handful of unique or random monsters scattered lightly through the game would go a long way.  Also, I can't see many people caring about the history of a particular monster.  Not in DoomRL at least.

Daqin:

--- Quote from: Psion on January 29, 2008, 18:34 ---Also, I can't see many people caring about the history of a particular monster.

--- End quote ---

How can you do that ..?

Anticheese:
f for fire, m for more information.

darksergio:
Well Here is my idea for a unique monster

The missionary: kell knight it have one level in brute and three in ironman it has a 25% of posibility of play dead when it is in almost dead aparing as a dead body and cannot be targeted or attacked while it is playing dead  and It will get up to fight again two turn later whit mortally wounded instead of almost dead but it can play dead only one time. It weild a masive knife called the blade of the missionary and dont use the ranged attack of the hell knight it prefer meele combat. It drop the blade of the missionary after dead
Blade of the misionary:
combat knife
Damage: 3d5
+5 max hp
-5 move speed
Well this monster I dont know it fit in doomrl because I based in one of the boss monster of silent hill 3 but I think that some of the monsters of silent hill 3 could fit in Doom theme but is only my opinion

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