DRL > Requests For Features
Unique monsters and bosses
Chamber:
A total conversion based on Silent Hill would be amazing. Using a Maul on the Memory of Alessa would be memorable.
As to unique enemies, I prefer the randomly generated variety. Preferably generated along with an entourage of lesser monsters, in a large room filled with supplies, and sometimes holding a unique. Giving lots of experience, too.
This might even tie in with the proposed bones generation system, converting very powerful dead PCs into unique battles.
Oh, and I say yes to the Spider Mastermind.
darksergio:
Well when I finally understand the making of mods for doomrl I think I will make a TC based in silent hill. About the spider mastermind it need to be in to game
Conker:
--- Quote from: Chamber on January 30, 2008, 14:16 ---A total conversion based on Silent Hill would be amazing. Using a Maul on the Memory of Alessa would be memorable.
As to unique enemies, I prefer the randomly generated variety. Preferably generated along with an entourage of lesser monsters, in a large room filled with supplies, and sometimes holding a unique. Giving lots of experience, too.
This might even tie in with the proposed bones generation system, converting very powerful dead PCs into unique battles.
Oh, and I say yes to the Spider Mastermind.
--- End quote ---
I like the bones tie-in. Also, you seem to coyly be suggesting 'vaults'. Not a terrible idea at all. Anything that adds variety to the levels...
DaEezT:
DoomRL already has (item)vaults. They are usually (always?) filled with lost souls.
Xael:
--- Quote from: DaEezT on January 31, 2008, 00:16 ---DoomRL already has (item)vaults. They are usually (always?) filled with lost souls.
--- End quote ---
Actually, vaults can be filled with either lost souls, demons or cacodemons. Maybe there are other types of filling monsters, but that escapes my knowledge.
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