DRL > Requests For Features

Unique monsters and bosses

<< < (3/5) > >>

Chamber:
A total conversion based on Silent Hill would be amazing.  Using a Maul on the Memory of Alessa would be memorable.

As to unique enemies, I prefer the randomly generated variety.  Preferably generated along with an entourage of lesser monsters, in a large room filled with supplies, and sometimes holding a unique.  Giving lots of experience, too.

This might even tie in with the proposed bones generation system, converting very powerful dead PCs into unique battles.

Oh, and I say yes to the Spider Mastermind. 

darksergio:
Well when I finally understand the making of mods for doomrl I think I will make a TC based in silent hill. About the spider mastermind it need to be in to game

Conker:

--- Quote from: Chamber on January 30, 2008, 14:16 ---A total conversion based on Silent Hill would be amazing.  Using a Maul on the Memory of Alessa would be memorable.

As to unique enemies, I prefer the randomly generated variety.  Preferably generated along with an entourage of lesser monsters, in a large room filled with supplies, and sometimes holding a unique.  Giving lots of experience, too.

This might even tie in with the proposed bones generation system, converting very powerful dead PCs into unique battles.

Oh, and I say yes to the Spider Mastermind. 

--- End quote ---

I like the bones tie-in. Also, you seem to coyly be suggesting 'vaults'. Not a terrible idea at all. Anything that adds variety to the levels...

DaEezT:
DoomRL already has (item)vaults. They are usually (always?) filled with lost souls.

Xael:

--- Quote from: DaEezT on January 31, 2008, 00:16 ---DoomRL already has (item)vaults. They are usually (always?) filled with lost souls.

--- End quote ---

Actually, vaults can be filled with either lost souls, demons or cacodemons. Maybe there are other types of filling monsters, but that escapes my knowledge.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version