DRL > Requests For Features
Unique monsters and bosses
Potman:
--- Quote from: Xael on January 31, 2008, 06:40 ---Actually, vaults can be filled with either lost souls, demons or cacodemons. Maybe there are other types of filling monsters, but that escapes my knowledge.
--- End quote ---
Former humans, too, in very early levels. Also ties in as the most frustrating vault enemy, along with cacodemons.
Chamber:
As an alternative to the 'vault' idea ... how about a unique random enemy that 'senses' you as soon as you enter the level, and tries to reach you for a bit of quality time. If it can, it opens doors so as to establish line of sight and kill you. Otherwise it'll break down doors, blast open walls, and shoot barrels in its attempts to make a path to you. The player will hear all this, and know that a hunter is on its way.
Conker:
--- Quote from: DaEezT on January 31, 2008, 00:16 ---DoomRL already has (item)vaults. They are usually (always?) filled with lost souls.
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Too small for my blood, though. I was envisioning something bigger and grander.
I like Chamber's last idea.
ParaSait:
I think these kinda "bosses" should only be spawned on the higher difficulties. I mean, the game is hard enough already...
ParaSait:
--- Quote from: Psion on January 29, 2008, 18:34 ---Also, I can't see many people caring about the history of a particular monster.
--- End quote ---
Why would you want to know the history of a monster? Just slaughter them!!! =P
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