Chaosforge Forum

  • December 21, 2024, 07:25
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: New system of icons for monsters  (Read 3106 times)

Jorge Alonso

  • DoomRL Testing Ops
  • Elder Chaos Guard
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 167
    • View Profile
New system of icons for monsters
« on: January 17, 2008, 03:25 »

By "icon", I mean the letter and color asigned of every monster. I wish a icons' system in which I can see directly the health state of every monster, instead using the look command. I think in two posibilities:

- A normal human is "H", and when he has <50% of health, his icon change to "h".

- A normal human is "h" (or "H"), and his color depends of his health state: Less health, more red his color is.
Logged

Malek Deneith

  • Grand Inquisitor Emeritus
  • Grand Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1256
    • View Profile
Re: New system of icons for monsters
« Reply #1 on: January 17, 2008, 03:47 »

Another idea I don't like... I can't speak for other but for me such changes of icons would be just confusing.
Logged
Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4578
    • View Profile
    • http://chaosforge.org/
Re: New system of icons for monsters
« Reply #2 on: January 17, 2008, 05:52 »

Yeah, this would be really confusing :/. IF there'd be changes in visualisation for monster HP, I'd much more rather see it in color than in gylphs. But as we have gradient colored beings of the same ASCII sign this might be tricky (former "h"umans come to mind...").
Logged
at your service,
Kornel Kisielewicz

Rola

  • Sergeant
  • *
  • Offline Offline
  • Posts: 91
    • View Profile
Re: New system of icons for monsters
« Reply #3 on: January 17, 2008, 06:17 »

This would require re-assigning all monster letters (to use each letter only once) in order to make the color=health visualization. Most of us play this game for longer periods than 1 month ;) so it would also require us to change our habits...

e.g.: B = Baron of Hell, K = Hell knight, C = cacodemon, P = Pain Elemental, Y = Cyberdemon etc.

I'm against it.

Can't you simply use "look" command? It doesn't take a turn.
Logged

Chamber

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 31
    • View Profile
Re: New system of icons for monsters
« Reply #4 on: January 20, 2008, 15:27 »

I thought that maybe you could change background colour of the tile the monster was on to denote near-death.  Kind of like Stone Soup (a crawl variant) uses background colours to show that a creature is sleeping or unaware.

But it's a minor detail, simply because the targeting reticule displays monster health.
Logged
Pages: [1]