Ok, if noone is against this topic, i'll post what i found, and abilities and stats that i know.)
Gothic Armor [7/7] (200%)
durability 200%, move speed -70%, knockback -90%
Baron Armor [6/6] (100%)
durability 100%, move speed -40%, knockback -50%
Malek's Armor [3/3] (100%)
durability 100%, move speed +25%, knockback +0%
Repairs 1% of it's durability per 1 turn.
Phaseshift Armor [2/2] (100%)
durability 100%, move speed +25%, knockback +50%
DO NOT makes phase devices to work as homing phase devices. But seems that it increases chance to dodge.
Necroarmor [6/6] (100%)
durability 100%, move speed +10%, knockback -20%
Repairs itself for cost of 1% HP for 2% of armor durability per 1 second.
Butcher's Cleaver 5d6
Melee.
No special reload.
Dragonslayer 9d9
Melee.
When you try to pick it up, it says "It's too heavy. No human being can lift it."(something like that). Maybe only player with Brute*3 can use it.
Revenant's Launcher (7d6) [3/3]
fire 1.0s, reload 1.4s, acc +10
Uses rockets.
No special reload
Minigun (1d5)x10 [100/100]
fire 1.2s, reload 3.5s, acc +1
Uses 10mm.
No special reload
Railgun (6d6) [40/40]
fire 1.5s, reload 2.0s, acc +12
Uses cells.
Eats 5 cells per shot, have penetrating attack(deals damage to every monster in a line).
No special reload
Missile Launcher (6d6) [1/1]
fire 1.0s, reload 2.0s, acc +8
Uses rockets.
No special reload (?)
Trigun (3d6) [6/6]
fire 0.7s, reload 2.0s, acc +6
Uses 10mm.
On Special Reload nukes map, you die if you are not invincible. This depleates Trigun's magazin, but weapon not becomes destroyed. Possibly decreases MaxHP by some value on every use.
Nuclear Plama Rifle (1d7)x8 [24/24]
fire 1.0s, reload 2.0s, acc +2
Regenerates ammo over time(1 point per 1 sec), cannot be reloaded.
On Special Reload nukes map, you die if you are not invincible. This destroys weapon.
Jackhammer (6d3)x3 [9/9]
fire 1.0s, reload 2.5s, acc +0
Uses shells.
No special reload.
BFG 10K (5d5)x5 [40/40]
fire 1.0s, reload 2.0s, acc +2
Uses cells.
Eats 4 cells per shot, 5 shots in 1 burst.
No special reload.
Hell Staff - works as reusable phase device, but only if you're not tired. Changes you condition to tired.
Seems to eat 5 HP from your MaxHP when you carry it in your backpack.
Do Finesse affects somehow characteristics that are shown in "@" screen? And what about EE?