DoomRL > Requests For Features

Sokoban level

<< < (3/3)

Turgor:
ah c'mon anticheese.. if you play like that, dying is 90% of the fun ;)

Thomas:
Quoting: AnticheeseOf course! Only most of us dont look, See a red staircase and go "Oh! Great, A special level!".

What's so bad about that? I only chicken out of 1 level, the wall. And that's ONLY if I don't have a rocket launcher and 15 rockets.

When it comes to special levels: reward > risk

Hell's arena: A push-over, and you get a CHAINGUN ON LEVEL 2.
Chained court: The difficulty's insultingly easy, but you still get a nice 400 XP.
The wall: Medium difficulty for a bucket-load of rockets and a once-in-a-game chance at a 4d5 RL? Sold.

Now I'll stop because it's getting mildly spoilerous, but you get the idea.

Almafeta:
Quoting: ThomasYou skip the CC? It's a easy way to get XP!

I generally only take it if I am dying...  beserk packs are a great way to heal.

Otherwise, I take a normal level, which usually has better weapon drops and better chance for armor.

Turgor:
but.. you will go to the 'normal' level after you've done chained court (or any other special level)!

if you discover the stairs to chained court at level x (let's say x=5), you can take these and after you finished it you can take either stairs there to go to level x+1 (in this example lvl 6).

Thomas:
Nicly explained turgor. If you skipped levels by taking the special one instead, then no-one will ever play level 3 ever again.

Also, in your mortem it says

On level 2 blah blah blah
Then blah blah hell's arena.
On level 3 blah blah blah
There he was killed because this is the end of the example.

Navigation

[0] Message Index

[*] Previous page

Go to full version