DRL > Requests For Features
Fireball dodging
Anticheese:
How about a movement ratio for fireballs as the fireball moves 4 squares per player turn
Thomas:
Quoting: AnticheeseHow about a movement ratio for fireballs as the fireball moves 4 squares per player turn
A player doing what? Moving? Opening doors? Reloading a shotgun? Firing a rocket launcher? Only 2 of those take the same amount of time you know.
maus:
Quoting: ThomasA player doing what? Moving? Opening doors? Reloading a shotgun? Firing a rocket launcher? Only 2 of those take the same amount of time you know.
I didn't mean speed must be *exactly* 3 cells/turn.
Just make it high enough so projectiles couldn't be evaded without an effort.
But if you concentrate on dodging, you certainly should be able to do it.
Star Weaver:
A small amount of dodgeability would certanly be nice, especially for imp fireballs. Maybe an imp fireball shot from the edge of your base sight radius should get halfway to you if you do a quick aciton, while a baron shot should get more like 3/4 of the way. So you would have to stay far away and not do anything time-intensive to be able to dodge?
Thomas:
Seeming the average action (this includes moving) takes 10 turns, an example would be:
Bullet from normal gun: 1 square/turn
Cell from energy gun: 1.5 squares/turn
Imp fireball: 0.5 squares/turn
BoH acidball: 0.75 squares/turn
Melee: Near instant. Possibly 1 turn per hit.
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