DRL > Requests For Features

Graphs for DooM Roguelike

<< < (9/18) > >>

Anticheese:
Uh-Huh..

I am refraining from deleting that little bit of troll for the following reasons:

A. To make an example of bad posts

B. So that people know how not to post

C. Varients on the above.

On a personal note:

A. This is really..quite funny

B. I support having optional tiles, Even though I am a roguelike purist.

--

Feel free to register an account and post some constructive criticism over this issue.

And to the rest of the world: Every time you post like the guy above me, God kills a kitten.

Please, Think of the kittens.

Excrucior:
Hello,

I like the sprites, though as Kornel Kisielewicz said, probably would be more fitting to have them darker. I hope to see them in the game, because that way, I could make some @ phobic people play DoomRL :>.

Santiago Zapata:
The Sprite set is beginning to look amusing.... I really like it!

In my opinion, doing directional / animated sprites would be a waste of time... which can be best spend on perfecting the sprites or working on the scenery tiles.

About 'fake multitiles' monsters, it is a great idea... they could even be *high*, so that you can walk behind them, that would really give a good impression of size.

Santiago Zapata:
A sample mockup of how it would look with better terrain background and darker hues:
http://peltkore.net/~szdev/share/doomrlMockup.png

sn0rb:
I dunno if it's intended, but it resembes SD anime mixed with CDogs. I like it!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version