DRL > Requests For Features
Graphs for DooM Roguelike
Anticheese:
Uh-Huh..
I am refraining from deleting that little bit of troll for the following reasons:
A. To make an example of bad posts
B. So that people know how not to post
C. Varients on the above.
On a personal note:
A. This is really..quite funny
B. I support having optional tiles, Even though I am a roguelike purist.
--
Feel free to register an account and post some constructive criticism over this issue.
And to the rest of the world: Every time you post like the guy above me, God kills a kitten.
Please, Think of the kittens.
Excrucior:
Hello,
I like the sprites, though as Kornel Kisielewicz said, probably would be more fitting to have them darker. I hope to see them in the game, because that way, I could make some @ phobic people play DoomRL :>.
Santiago Zapata:
The Sprite set is beginning to look amusing.... I really like it!
In my opinion, doing directional / animated sprites would be a waste of time... which can be best spend on perfecting the sprites or working on the scenery tiles.
About 'fake multitiles' monsters, it is a great idea... they could even be *high*, so that you can walk behind them, that would really give a good impression of size.
Santiago Zapata:
A sample mockup of how it would look with better terrain background and darker hues:
http://peltkore.net/~szdev/share/doomrlMockup.png
sn0rb:
I dunno if it's intended, but it resembes SD anime mixed with CDogs. I like it!
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