DRL > Requests For Features

Graphs for DooM Roguelike

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Derek:
Hey guys!  Really glad you dig the sprites.

@Santiago: Great mockup!  I definitely like what you did there with the floors, although I think the characters and walls are a *bit* too dark.

I'll maybe do a test Spider Mastermind or something in the next few days and see how you guys like it.  Hopefully he should look pretty badass. :)

jake250:
Uh, that is way too dark! My luminosity is really high here and the character are hard on the eyes. Brighter please!

But it look neat anyway! Want more!

Kornel Kisielewicz:
Quoting: Santiago ZapataAbout 'fake multitiles' monsters, it is a great idea... they could even be *high*, so that you can walk behind them, that would really give a good impression of size.
Yeah, that was what I meant :]. The mockup is basicaly the direction I want to take, tough it might be TOO dark -- for me it's fine, but I'm on a LCD, and nothing looks too dark here ^_^. When the game goes graphical, Gamma Correction might be possible.

Kornel Kisielewicz:
Quoting: DerekHey guys! Really glad you dig the sprites.
Duh, the sprites speak for themselves :].

Quoting: Derek@Santiago: Great mockup! I definitely like what you did there with the floors, although I think the characters and walls are a *bit* too dark.
Agreed, but it's closer to what I would like than bright blue ;-). I also recently watched a few Doom speedruns, and I guess that's a great way to remind oneself the feeling of Doom graphics. Also, all of you need to remember, that once tiles will come into play, I will surely redesign the lighting code, so it supports various degrees of lighting. That means that tiles will be "darkened" dynamicaly with distance. [[ yeah, it sounds cool, but I have to yet figure out how to do that efficiently ^_^ ]].

I'll maybe do a test Spider Mastermind or something in the next few days and see how you guys like it. Hopefully he should look pretty badass. :)
That would be great! :-D I actually would like too see a go on the cyberdemon, for he's our hero for now :-P.But it's up to you ^_^.

Santiago Zapata:
Quoting: Kornel KisielewiczYeah, that was what I meant :]. The mockup is basicaly the direction I want to take, tough it might be TOO dark -- for me it's fine, but I'm on a LCD, and nothing looks too dark here ^_^.

Well, it looks pretty ok in this computer display... but then again, I have had many problems with the bright of things when I use other computers :p

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