DRL > Requests For Features
Graphs for DooM Roguelike
Kornel Kisielewicz:
Quoting: Santiago ZapataWell, it looks pretty ok in this computer display... but then again, I have had many problems with the bright of things when I use other computers :p
... and I'm a waaaaay to dark guy to objectively evaluate that ^_^
Derek:
Ladies and gentlemen... the Cyberdemon.
And here's what he might look like in-game:
http://www.slutbear.com/temp/mock2.png
What do you think? Is it too big? His tile is 48 x 48 instead of the usual 32 x 32.
Quoting: Kornel KisielewiczAlso, all of you need to remember, that once tiles will come into play, I will surely redesign the lighting code, so it supports various degrees of lighting. That means that tiles will be "darkened" dynamicaly with distance.
That'll be great! :)
Mihilist:
Looks great!
jake250:
Quoting: DerekWhat do you think? Is it too big? His tile is 48 x 48 instead of the usual 32 x 32.
Looks nice, not too big but not too small IMO. Great work!
Kornel Kisielewicz:
Quoting: DerekWhat do you think? Is it too big? His tile is 48 x 48 instead of the usual 32 x 32.
That's my favourite sprite you created for DoomRL as yet :-D. The mock screen shows the way the tile will be placed. If anything is above him he will be drawn "over it". That will give an impression he's "towering over" :-D.
The only problem with the sprite is that it doesn't have a shadow (like others do). Yet on the small space it's hard to present his full shadom :-/
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