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Hello/ AoM strategies

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rekenne:
Sheer, absolute, luck. I found a Blaster early on one of my AoMr runs. It was pretty awesome. That was the run it saved my ass, as it was also one of my first AoMr runs, and I was too stupid to horde 9mm ammo early in the game.

My build tends to run toward Finesse and then Whizkid before going for Cateye.
Typically, SoaG x2 -> DG -> SoaG -> EE -> Finesse -> Finesse -> Whiz -> EE -> Cateye x2

Of course, if I somehow find 2 artifact pistols, I'll pick up EE and then Cateye, but I've never had that happen. That would just be too damn amazing.

Karry:

--- Quote ---Blade is a much better player than I am
--- End quote ---
Blade is also a robot. :P

Anyway, i routinely try to beat AoMr/U, and its insanely hard. By level 2 you generally get 2,5 exp.levels, and the third level always has two hell knights. Sometimes three. So unless you get extremely lucky or somehow find enough imps to get the Dualgunner - you're pretty much dead.

Found Beretta once, eats through ammo like there's no tomorrow. And by the time you find it you're pretty much guaranteed to have Dualgunner, which means a wasted perk, since Beretta is not dual-friendly, and has no spesial reload.

Blaster is great, but is much more of a rarity, and also not dual-friendly.

Got to level 15, tops.

Titt:
What do you mean about Beretta and Blaster not being "dual-friendly"? I have dualgunned with each of them before, and I think it works well. If you just mean that pressing R does not give you the same special reload (reload both pistols) as when you are dualgunning with a pistol in your primary weapon slot, swap weapons, so you DO have a pistol in your primary slot, and the Beretta or Blaster in your secondary slot--then pressing R will work as normal.

Beretta does have a special reload, in a sense--it switches between the weapon's firing modes, which is very useful thing to be able to do, sometimes. Since I usually keep it in the secondary weapon slot while dualgunning, this means I only switch Beretta firing modes between fights, which is fine.

Also: Chambz, about your ammo difficulties, you should pick up every single piece of 10mm ammo until you have at least 800 rounds (8 full inventory slots) of it--I don't usually stop until I have 1000 rounds. This means both grabbing all the clips from corpses, and also unloading every single pistol and chaingun (press U, in case you don't know about this command) off the floor. Also taking at least one level of EE early on will save you a lot of ammo, since less of your shots will be wasted; and obviously taking traits which boost your weapon accuracy (EE) and damage (SoG, SoB) will save you ammo because you will have to fire less shots than if you take traits which do other things (Ironman, Hellrunner, TaN, ...). Anyway, good luck with your ammo problems--playing on AoMr does sometimes introduce some ammo problems, especially if you use Beretta, but it's typically worse if you play a chaingun-based character, since after two levels of Triggerhappy you go through ammo at a fantastic rate. You have to learn to conserve ammo at times, and to dedicate a lot of inventory slots to stockpiling ammo, and there are a few tricks here and there--like, in certain situations, letting an Archvile live for longer than you otherwise would, repeatedly killing a former captain and letting the Archvile resurrect it, because after you kill the Archvile there will be massive amounts of 10mm ammo laying around.

Karry:

--- Quote ---I have dualgunned with each of them before, and I think it works well.
--- End quote ---
Not really.


--- Quote ---swap weapons, so you DO have a pistol in your primary slot, and the Beretta or Blaster in your secondary slot--then pressing R will work as normal.
--- End quote ---
And thats exactly why Beretta is NOT dual-friendly. If you stand before overwhelming opposition - swapping weapons then reloading may land you dead, whereas if you had two pistols you could reload them and keep shooting.

As for Blaster - its firing time is not equal to that of a pistol, and that means that every so often you will lose shots, because the the timing differences.

But all that is irrelevant, since you only get unique pistols maybe once in a hundred games.

Titt:
I think Beretta is pretty dual-friendly, because you don't need to swap weapons or switch firing modes during a fight--you should keep the Beretta in whatever firing mode you need it in (probably as high of a rate of fire as you can get it in while still maintaining a reasonable accuracy, which depends on how many levels of EE you have taken; or a lower rate of fire if you need to conserve ammo). Pressing R when you have a pistol as primary weapon and Beretta as secondary weapon still reloads both. Have you tried this? Maybe in an earlier version of the game, it did not work this way, but it works in 0.9.8.10.

I think finding artifact pistols is much more common than 1 in 100 games, also--seems like I've found one in close to half of my AoMr games that got down at least as far as the Mortuary. The artifact pistols are some of the most common artifacts, as far as I can tell.

Anyway, I have beaten AoMr on H difficulty while dualgunning with artifact pistols, and I thought it worked great, so I guess we just disagree.

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