DoomRL > Bug Reports
bug: teleport on barrel [FIXED]
Anticheese:
I reckon that the barrel or whatever should count as being killed or you get teleported to the nearest square (I.E Similar to how items work)
Kornel Kisielewicz:
Fixed. You're gonna get killed now ;]
Anticheese:
Your evil is strong.
I think it would be better though if there is a 9/10 chance of you coming out of it with 1% health, no armour and so on.
That is both more evil and gives more oppertunity for survival (I.E You are running from Arachnotrons and flee through the teleporter. You land in a barrel and narrowly survive.)
But what if you land in a monster?
"You materialize in the cyberdemon"
Jered Cain:
I'd say, allow the telefrag to kill the monster you teleport into. Unless it's something big like Cybie or the Mastermind.
Or JC.
Oh, and make the AI take advantage of teleporters, too, so if they know where the teleport goes, they might decide to hop in and either surprise you... or blow you up. Just like Doom.
Kornel Kisielewicz:
--- Quote from: Jered Cain on November 21, 2006, 07:26 ---I'd say, allow the telefrag to kill the monster you teleport into. Unless it's something big like Cybie or the Mastermind.
--- End quote ---
It is like that right now. But you can telefrag anything :).
--- Quote from: Jered Cain on November 21, 2006, 07:26 ---Oh, and make the AI take advantage of teleporters, too, so if they know where the teleport goes, they might decide to hop in and either surprise you... or blow you up. Just like Doom.
--- End quote ---
This would be way overboard!
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