DRL > Requests For Features
About Arch-Viles
ParaSait:
They should really be made a little weaker. I noticed that they can resurrect any enemy every turn! So I suggest the following: The stronger the resurrected enemies, the longer it takes to resurrect them.
I must notice that they are really pissing me off, as they always spoil the cake when I'm about to plant the flag of victory. My death reason in 75% of all cases a Vile. And yes I know, they actually ARE meant to be powerful, but now they're really TOO powerful. Please change that... thanks =)
Potman:
Just make them only be able to resurrect monsters adjacent to them, and they're fine.
ParaSait:
What do you mean with "Adjacent"? The space directly next to them or, for example, 5 spaces away?
Luksa:
heh. I find them one of the funniest creatures in Hell... because I usually turn my tail between my legs and run away as soon as I see them. Or better I use Rocket launcher or something that keeps them as far away as possible from me.
If they happen to be behind a door and I open them, then I usually greet them with a nice shot from Plasma/shotgun.
Titt:
Archviles are very dangerous, definitely the most dangerous enemy that you see in the game before the Phobos Arena, but I think they work very well in the game as it is--beating Ao100 on M difficulty, for instance, would actually be much easier if Archviles were toned down, because for the last 40 or so levels, on each level your main threat is the Archviles and your highest priority is to locate and kill the Archviles. This makes the game way more strategic than it would otherwise be, and actually much more strategic than almost any other situation in any Roguelike game at all--you have to carefully adapt to your surroundings, the walls and doors and layout of the particular level you are on, in order to stay behind cover and avoid taking fire from monsters which you effectively can't kill because of a nearby Archvile; halfway through Ao100 you have enough equipment, weapons, and traits that you're basically a killing machine, but you can't afford to take sustained fire from a bunch of monsters while you race past them to get to an Archvile behind them. So you have to be careful and sometimes very clever, finding ways to locate and kill the Archviles first, and then cleaning up the remaining monsters (which is usually pretty easy, once the Archviles are gone). I think this is a big part of why Ao100 is such a great challenge.
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