http://forum.chaosforge.org/index.php?topic=590.0This YAVP's from a long time ago, and damn if I could pull that off now, considering how little I play.
But, still, it should give a good picture of how winnable AoMs is (although the YAVP's version is old, so things aren't quite the same).
Look at the trait listing on the first comment following the main post. Don't forget to correct for version differences (Badass requires TaN, not IM; Intuition was nerfed, but I still recommend it; Finesse was much less relevant, but now unlocks Juggler and WK, the first of which is now a must-have IMHO). This build kept me going very, very nicely, iirc.
Second, check the wiki.
Wiki homepageTraitsTips and Tricks, if you aren't aware of all of them yet.
AoMs strategies (more like tips. It assumes the player is already well up-to-date by this point. Check the whole page for more basic strategies.)
Doesn't seem anyone edited Challenge Strategies past AoMr since I did ages ago, so its idea's only general. I'll work on it sometime, if no-one else does first.
Don't feel bad about using every dirty trick in the book to win this one - sniping isn't horrible when you've been deprived the ability heal.
And DON'T TOUCH THE NECROARMOUR. Just in case it shows up :)
And now, goodnight ^^