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Author Topic: bit of balance and item collection.  (Read 1570 times)

ultimate26

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bit of balance and item collection.
« on: November 24, 2008, 09:20 »

there are many traits in this game, but to survive there are only a few that are truly useful... so either make it that you get 2 points per level, or you level up faster. and make monsters stronger too!

so you can be creative with the combinations of traits without being forced to take EE or TAN as starting traits...

if u going melee, u are forced to get brute and EE then defence types... why not start with brute and EE then go for other fun stuff?

like i said, there would be a need to balance things out a little bit, like you cant double upgrade a skill in one level, u have to reach 2 levels to get the second level of SOB for example.

and there are so many rare items in this game that we barely ever see, when we get them we have this small sense of satisfaction... now me as a item collector in many games, i like keeping track of the history of items i have ever gotten, so in the main menu it would be cool to have a "collection" tab to see all the monsters we have killed % of discovered monsters and items, floors too! bit like the castlevania series :)

so now it would be fun to start searching for items and trying to clear rooms

ROOMS:60% completion

Hells arena(C)
The wall

rooms that were completed have a C or something to represent its clearing. and maby when you highlight the floor name theres a short personal description made by the creator :)

Hells arena:
The very first special floor where you are challenged for a price.

something like that

what do you guys think?
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ultimate26

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Re: bit of balance and item collection.
« Reply #1 on: November 24, 2008, 09:22 »

it would also be fun to have unique monsters with a small chance of dropping a unique rare!

you could have a guest appearance of the butcher! haha hes a demon after all, could be fun to have some mini bosses across hell :)
small chance to drop the cleaver

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Visalos

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Re: bit of balance and item collection.
« Reply #2 on: December 17, 2008, 11:34 »

random unique monsters seconded. not too many, and they need to be awesome. a decent way to do so would be to take a basic monster type and give it some traits and extra stats; for example, the butcher would be a demon with the butcher's cleaver and some melee traits. this has pretty much all been said before :P some suggestions:

predator: former commando, but packing a unique pistol (perhaps a new one fashioned after its traditional weapon)

Ash: former sergeant with TaN maxed, packs a double shottie and/or the chainsaw.

Eldritch the Rectifier: uber-imp or demon, drops a random unique.

always loved Eldritch the Rectifier, even though Warp Snot and Bane Pit the Flayer and Gore Eye the Unclean probably picked on him in school for his name.

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The demons will never forget the Marine who charged -screaming- through seven layers of hell wearing nothing but a nuke and blue boots.
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