DRL > Requests For Features

I HAVE AN AWESOME IDEA!!!!(caps)

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ultimate26:
THIS MIGHT BE THE CURE FOR SHOTGUNS!

make Eagle eyes reduce the damage reduction from range!

it wont piss people off like me when i have 3 levels of eagle eyes and i find an assault shotgun!

now everyone can enjoy shotties as much as chainguns :)

OR! stop forcing people to take the first trait EE, i cant hit shit without 1 level of EE

Silhar:
Seconded ! :D

Thomas:
Not seconded. After winning a shotgunner game I can say without a doubt that shotguns are absolutely fine as is. If you're shooting from a long range, then you're doing it wrong. You need hellrunner and shottyman to fight with shotguns even half-effectively, much like you need SoaB and EE to fight with a plasma rifle without wasting 16 cells in each fight.

Basically, you either prepare for shotguns (Rel Rel SM TaN HR HR HR TaN TaN) or you prepare for rapid-fire weapons. (SoB SoB EE SoB TaN TaN TaN)

And even then, the strategies are radically different. Rapid-fire specialists focus on killing things the turn they appear. Lategame when this isn't possible, they have TaN 3 anyway and can soak up a little bit of damage if they need to. Shotgun specialists don't have this problem, because they're strafing around like big jerks with running on (Because running has NO NEGATIVE EFFECTS ON SHOTGUNS YAY) and never get hit enough to care about tanking.

So shotguns and rapid-fire weapons are mutually exclusive. If you're playing a rapid-fire game and you get a Jackhammer? Tough. Playing a shotgun game and find the GCB (I believe that's the 10mm weapon with 3 firing modes?), that's tough too. You could try to force a swap if you really wanted, but you'd be putting those levels of EE/HR/Reloader/whatever to waste, and getting those 2-3 trait points back would take a very long time.



UNRELATED, NEW IDEA ENTIRELY:

Hey, we have a rapidfire build (SoB, TaN and EE)
A shotgun build (SM, HR and Fin)
A melee build (Bru, Bsk and HR)
And even a gosh darned pistol build (SoG, DG and Fin)
So where's the rocket launcher build? (Something that reduces item/self damage, something that increases blast radius, something that increases blast damage)

EDIT: Actually, seeming how late you get AoE weapons, maybe you should only include one of those traits. But make it very very good, cause the rocket launcher SUCKS for general usage (Not including special levels, at which point it's a godsend)

ultimate26:
i dont plan to snipe people with shotguns, in real doom shotguns where quite decent even from mid range! over here they cant do shit at midrange! and you still gotta reload so you loose tempo!

my build usually owns everything in sight without taking any damage, so i end up having 5+ health items.. just go EE EE EE SOB SOB SOB TH TH and whatever you want and nothing will stop you, i promise! i went cat eyes to kill things from far and i was wasting things before they even got close to me!

just careful for the ammo cuz u loose alot...

but still EE being a lil helpful on shotgun does no harm, why cant we enjoy different weapons? shotguns become useless if u go EE x3, i will do guaranteed multihits with my chaingun, making the shotgun totally useless.... crowd control? rocketlauncher deals with it, in the end shotguns are inferior(reload times, range reduction) chaingun and plasma? nothing wrong with emm.

Davidos:

--- Quote from: Thomas on December 05, 2008, 04:01 ---Bla bla bla, blablablabla, bla bla bla bla

--- End quote ---

You forgot to put Reloader in there ^-^ insta loadin shotties are pwnesome.

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