Chaosforge Forum

  • November 08, 2024, 16:04
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: I could have swore I saw a chart of chance to hit based on accuracy and distance  (Read 5108 times)

rekenne

  • Elder
  • First Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 200
    • View Profile

But I can't find it on the wiki. Does anyone know where I could find it?
Logged

rekenne

  • Elder
  • First Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 200
    • View Profile

... Also, is there one for the rate at which shotguns lose damage? >_>
Logged

LockeCarnelia

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 78
  • No Rest For The Wicked
    • View Profile

I'm pretty sure it's 5 points of damage per space away.
Logged

rekenne

  • Elder
  • First Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 200
    • View Profile

I'm pretty sure it's not, because shotguns aren't useless past melee range. That, and I know the Combat shotty decays less badly and the SSG decays more badly than the shotgun. It's likely based exponentially.
« Last Edit: December 21, 2008, 20:44 by rekenne »
Logged

LockeCarnelia

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 78
  • No Rest For The Wicked
    • View Profile

It might be 5% over a space.  And I'm fairly sure the reason that Combat Shotties seem to decay less is because they have a tighter spread, but that's my humble opinion.
Logged

Blade

  • Tester
  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 691
    • View Profile
    • Upyachka

That was post of Malek, and and it had an attachment of shotguns chart. Type in "search" something like that.
Logged
Low orbit ion cannon damaged my brain!!1
Now i'm an idiot!1 Kill me, somebody!!11

rekenne

  • Elder
  • First Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 200
    • View Profile

Aha!
Thank you. This chart is pure, pure sexiness.
Logged

LockeCarnelia

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 78
  • No Rest For The Wicked
    • View Profile

Might wanna put up a link to it here, maybe make it a sticky for the chart.
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/

Shotguns

Damage := Max( Roll * (1.0 - Reduce * Max( 1, DistanceToTarget )), 1 );

Reduce values for common shotguns:
Normal 0.07
Double 0.1
Assault 0.05

ToHit:

ToHit := Item.ToHit;
if target is running then Decrement ToHit by 4
if (SpecialRoll( 10 + toHit - (distanceToTarget div 3 ) + iToHit) >= 0) then Target is hit.

Special Roll is :
function Roll( Value );
begin
  DieRoll := Dice(3,6);
  case DieRoll of
      3 : Exit(30);
      4 : Exit(20);
     17 : Exit(-20);
     18 : Exit(-30);
  end;
  Roll := Value - DieRoll;
end;

Yeah, simple ;]
Logged
at your service,
Kornel Kisielewicz

rekenne

  • Elder
  • First Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 200
    • View Profile

GASP!
It is SACRED CODE!
I am not worthy! I AM NOT WORTHY!
Logged

LockeCarnelia

  • Elder
  • Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 78
  • No Rest For The Wicked
    • View Profile

Hey, what do you know, I wasn't too far off with my 5% estimate. :D
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/

rekenne :D
Logged
at your service,
Kornel Kisielewicz
Pages: [1]