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Author Topic: [U|YASD] Fix Arch Villes, please  (Read 3320 times)

skarczew

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[U|YASD] Fix Arch Villes, please
« on: December 22, 2008, 03:03 »

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Jarka, level 9 Imp Sergeant, killed by a arch-vile
 on level 16 of the Phobos base.
 He survived 121763 turns and scored 105928 points.
 He was a man of Ultra-Violence!

 He killed 503 out of 513 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!


 He saved himself once.

-- Graveyard -------------------------------------------------

  ###########################################################
  ......>..........#..........====..........==.==.........^..
  .......0.........#...###+##====+##########=#===............
  .................#...#.#...=0..=.........==#...............
  ..0..............#=..#.#...................#....^..........
  ....[............==..#.+........0..........#...............
  ...0.....|......==...#.#0..................#...............
  ...............==#...#.#.===............+..#...............
  ..............===#..R#.#=.===..............#########/######
  ...............=./..R#.#==.=...............#..%%...........
  ..............+..#.R.#.###.....##/##########..%;%..........
  ...............R.#...#.....i...........#....%..............
  .................#....VV...............#...#.%..%..........
  .............O...#....R................/...#...............
  .......................................#...#############/##
  .................#..O.........X........#.../...............
  .................#.....................#...#...............
  ...................../................./...#...............
  .................#...#.................#...#...............
  ###########################################################

-- Statistics ------------------------------------------------

  Health -8/50   Experience 35285/9
  ToHit +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 1)
    Son of a gun   (Level 3)
    Eagle Eye      (Level 2)
    Cateye         (Level 2)
    Dualgunner     (Level 1)

  SoG->SoG->DG->EE->EE->Cat->Cat->SoG->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (69%)
    [b] [ Weapon     ]   Anti-Freak Jackal (5d3) [6/6]
    [c] [ Boots      ]   plasteel boots [4/4] (100%)
    [d] [ Prepared   ]   advanced pistol (2d4) [6/6]

-- Inventory -------------------------------------------------

    [a] 10mm ammo (x86)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] phase device
    [p] phase device
    [q] phase device
    [r] phase device
    [s] homing phase device
    [t] envirosuit pack

-- Kills -----------------------------------------------------

    83 former humans
    65 former sergeants
    16 former captains
    127 imps
    53 demons
    35 lost souls
    17 cacodemons
    17 barons of hell
    22 hell knights
    4 arachnotrons
    13 former commandos
    5 pain elementals
    1 arch-vile
    8 mancubi
    6 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he found the Anti-Freak Jackal!
  On level 16 he found the Malek's Armor!
  On level 16 he finally was killed by a arch-vile.

-- Messages --------------------------------------------------

 Fire -- Choose target... The missile hits the revenant. The missile hits
 the revenant.
 Fire -- Choose target... The missile hits the revenant. The missile hits
 the revenant. The revenant dies.
 The revenant suddenly rises from the dead!
 Fire -- Choose target... The missile hits the revenant. The missile hits
 the revenant.
 Fire -- Choose target... The missile hits the arch-vile.
 Fire -- Choose target...
 Fire -- Choose target... The missile hits the arch-vile.
 Fire -- Choose target... The missile hits the arch-vile.
 You reload the Anti-Freak Jackal with 10mm ammo. You reload the pistol with
 10mm ammo. The arch-vile raises his arms! You are engulfed in flames!
 The arch-vile raises his arms! The imp suddenly rises from the dead! The
 arch-vile raises his arms! You are engulfed in flames! The arch-vile

-- General ---------------------------------------------------

 Before him 25 brave souls have ventured into Phobos:
 21 of those were killed.
 And 2 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 2 souls claim to have killed him...
 2 killed the bastard and survived.

--------------------------------------------------------------

Very good run fucked by those damn things that work differently than in real game.
In Doom Arch Villes NEED TO BE ADJACENT to bodies in order to resurrect monsters. They run to them if they want to do so.
Not the goddamn remote resurrect.

Thank you.
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LockeCarnelia

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Re: [U|YASD] Fix Arch Villes, please
« Reply #1 on: December 22, 2008, 10:22 »

Sounds like someone's got a case of the Mondays!  :D
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skarczew

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Re: [U|YASD] Fix Arch Villes, please
« Reply #2 on: December 23, 2008, 13:42 »

Very phunny.

I just do not see a way of killing few V's standing next to each other, on AoM.
« Last Edit: December 23, 2008, 13:58 by skarczew »
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Thomas

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Re: [U|YASD] Fix Arch Villes, please
« Reply #3 on: December 24, 2008, 03:47 »

Very phunny.

I just do not see a way of killing few V's standing next to each other, on AoM.

That's because there isn't one. Is there supposed to be one?
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LockeCarnelia

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Re: [U|YASD] Fix Arch Villes, please
« Reply #4 on: December 24, 2008, 06:35 »

That's because there isn't one. Is there supposed to be one?

Yes: Luck.

And not playing on a Monday.
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skarczew

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Re: [U|YASD] Fix Arch Villes, please
« Reply #5 on: December 24, 2008, 07:17 »

Certain areas should not be limited only to BFG and RL, imho.

:(
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TFoN

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Re: [U|YASD] Fix Arch Villes, please
« Reply #6 on: December 25, 2008, 10:00 »

When you choose to play AoM (a challenge game, hence it is challenging) on UV (the second to hardest difficulty level), some tough situations will arise :) You can't expect every such situation to always be reasonably winnable, considering levels are randomly generated - RNG can be cruel, yeah.
Your best approach in this specific situation is likely to be avoidance, at the cost of a 100% game. You can't expect a 100% game to be the norm when playing these difficulties.

That said, be fair: if you're going to complain about AVs not being as convenient as they were in Doom, complain about the skills, the weapon mods and the unique weapons (that balance things out and make things easier for you, where tougher Viles make them harder), too ;) :)
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