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Author Topic: [M|AoMR|YAAM] 500/500  (Read 3673 times)

Jarkko

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[M|AoMR|YAAM] 500/500
« on: December 30, 2008, 11:11 »

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 11 Former Human Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 187564 turns and scored 107008 points.
 He didn't like it too rough.

 He killed 500 out of 500 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!


 He saved himself once.

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.................................###....###...............
  #.................................###....###...............
  #.................................###....###........###....
  #......###................###.......................###...#
  #......###................###.......................###...#
  #......###................###.............................#
  #..........................................................
  #..........................................................
  #..........X...............................................
  #.................}|.......................................
  #...................|......................................
  #...........................................###............
  #...............###.........................###........###.
  #...............#>#.........................###........###.
  #...............###....................................###.
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 56262/11
  ToHit +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse        (Level 2)
    Tough as nails (Level 3)
    Son of a gun   (Level 3)
    Eagle Eye      (Level 1)
    Dualgunner     (Level 1)
    Whizkid        (Level 1)

  SoG->SoG->DG->SoG->EE->Fin->Fin->WK->TaN->TaN->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (100%)
    [b] [ Weapon     ]   advanced pistol (2d7) [5/6] (D3R3S2)
    [c] [ Boots      ]   protective boots [2/2] (100%)
    [d] [ Prepared   ]   modified pistol (2d6) [5/6] (D2)

-- Inventory -------------------------------------------------

    [a] modified red armor [4/4] (54%) (D)
    [b] red armor [2/4] (29%)
    [c] red armor [4/4] (93%)
    [d] red armor [4/4] (100%)
    [e] Malek's Armor [1/3] (37%)
    [f] 10mm ammo (x81)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] phase device
    [o] envirosuit pack

-- Kills -----------------------------------------------------

    61 former humans
    53 former sergeants
    15 former captains
    101 imps
    49 demons
    62 lost souls
    35 cacodemons
    13 barons of hell
    1 Cyberdemon
    24 hell knights
    18 arachnotrons
    5 former commandos
    6 pain elementals
    10 arch-viles
    12 mancubi
    9 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 6 he stormed the Chained Court.
  On level 13 he ventured into the Halls of Carnage.
  On level 19 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 23 he entered the Lava Pits.
  On level 23 he found the Malek's Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The Cyberdemon fires! You are hit!
 Fire -- Choose target...
 You reload the pistol with 10mm ammo. You reload the pistol with 10mm ammo.
 You use a small med-pack. You feel healed.
 You use a small med-pack. You feel healed.
 The Cyberdemon fires! You are hit! Your red armor is damaged! The
 Cyberdemon reloads his rocket launcher.
 Your pistol is already loaded. Your pistol is already loaded.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit!
 You reload the pistol with 10mm ammo. You reload the pistol with 10mm ammo.
 You wear/wield : a red armor [4/4] (100%)
 You use a large med-pack. You feel fully healed.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon

-- General ---------------------------------------------------

 Before him 5 brave souls have ventured into Phobos:
 4 of those were killed.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

Now that's a nice, even number of kills don't you think?

Funny thing, all those 4 deaths mentioned there have been in Hell's Arena :) After two of my wanna-be marksmen died there, each time starting next to a caco and a few demons/lost souls, I thought it would be better to leave that level alone. I also skipped the mortuary, it's just so much more difficult without the BFG and I didn't want to risk it. But this time I was ready for the Lava Pits with three envirosuits. I have to admit, steel boots and green armours are a little bit underwhelming as rewards for the last special level in the game, but at least there was also an artifact armour I didn't use at all because it was pretty blasted after I ripped it off a hell knight's carcass.

This was a fun game. I find the AoMr challenge more balanced than in some previous version I've played: I remember beating AoMr on HMP more easily than a regular game without challenges on HNTR. There have been some changes to the pistol perks I think, or maybe something else but either way the difficulty was good: about as difficult as my shotgun game earlier, not too rough. I was down to maybe 14 bullets in my inventory at one stage and was starting to get scared but found a chaingun lying on the floor. Next time I'll carry around 500 instead of 400 rounds... Then there was a nice battle with some archviles and their gang on level 24 in a big, open space.

One thing I noticed about this game was lots and LOTS of red armours: I'm carrying 5 and discarded one on the previous level and probably another some time earlier. That's also without doing the Mortuary. Hopefully my luck won't even out and my next marine to enter Hell, an aspiring Angel of Berserk, will find many blood-red suits to make him look good while I hunt for that ever-elusive Sergeant rank :D
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raekuul

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Re: [M|AoMR|YAAM] 500/500
« Reply #1 on: December 30, 2008, 21:06 »

I think it was just you. I have never seen more than a handful of red armors, and that's with T-Searched "just dicking around" games.
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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Zarin

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Re: [M|AoMR|YAAM] 500/500
« Reply #2 on: December 30, 2008, 23:28 »


  On level 23 he found the Malek's Armor!

 I have to admit, steel boots and green armours are a little bit underwhelming as rewards for the last special level in the game, but at least there was also an artifact armour I didn't use at all because it was pretty blasted after I ripped it off a hell knight's carcass.

Well, next time try to wear that "pretty blasted artifact armour" and wander around for a bit...
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Captain Trek

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Re: [M|AoMR|YAAM] 500/500
« Reply #3 on: January 29, 2009, 19:22 »


  On level 23 he found the Malek's Armor!

 I have to admit, steel boots and green armours are a little bit underwhelming as rewards for the last special level in the game, but at least there was also an artifact armour I didn't use at all because it was pretty blasted after I ripped it off a hell knight's carcass.

Well, next time try to wear that "pretty blasted artifact armour" and wander around for a bit...

Sheesh... I've have yet to find Malek's Armor during a D:RL playthrough, but even I know that it regenerates... But I guess that's what happens when you don't take the time to RTFW (Read the Fucking Wiki)...
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rekenne

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Re: [M|AoMR|YAAM] 500/500
« Reply #4 on: January 30, 2009, 00:45 »

A) Try to be less of an ass.
B) Not everyone reads the wiki. Some people prefer to not be spoiled to the inner workings of the game.
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skarczew

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Re: [M|AoMR|YAAM] 500/500
« Reply #5 on: January 30, 2009, 05:05 »

And not everything that is in Wiki is the truth anyway.
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Captain Trek

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Re: [M|AoMR|YAAM] 500/500
« Reply #6 on: January 30, 2009, 08:44 »

And not everything that is in Wiki is the truth anyway.

I'm perfectly well aware that some (alot) of the info in the Wiki is out of date...
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