Colonel now, woohoo. I should probably do a video run sometime. I've been getting better at this game crazy fast, clearing about one rank pre-req every day or two. Anyway, enough bragging:
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DoomRL (v.0.9.8.10) roguelike post-mortem character dump
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Doomer, level 11 Cacodemon Major, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 224787 turns and scored 160928 points.
He wasn't afraid to be hurt plenty.
He killed 703 out of 703 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Masochism!
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 9/50 Experience 57283/11
ToHit +4 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Tough as nails (Level 3)
Son of a bitch (Level 3)
Eagle Eye (Level 2)
Cateye (Level 2)
Badass (Level 1)
EE->EE->Cat->Cat->SoB->SoB->SoB->TaN->TaN->Bad->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [5/5] (82%) (P)
[b] [ Weapon ] BFG 9000 (10d8) [60/100]
[c] [ Boots ] modified plasteel boots [4/4] (150%) (D)
[d] [ Prepared ] modified BFG 9000 (10d8) [10/130] (M1)
-- Inventory -------------------------------------------------
[a] advanced rocket launcher (6d6) [1/1] (R1S3)
[b] modified chaingun (1d7)x5 [50/50] (D1)
[c] modified plasma rifle (1d9)x8 [40/40] (D1)
[d] modified red armor [4/4] (106%) (D)
[e] modified red armor [5/5] (100%) (P)
[f] modified red armor [4/4] (100%) (M)
[g] Phaseshift Armor [2/2] (100%)
[h] 10mm ammo (x140)
[i] 10mm ammo (x140)
[j] 10mm ammo (x140)
[k] rocket (x3)
[l] rocket (x14)
[m] rocket (x14)
[n] rocket (x14)
[o] power cell (x53)
[p] power cell (x70)
[q] power cell (x70)
-- Kills -----------------------------------------------------
94 former humans
72 former sergeants
27 former captains
88 imps
49 demons
140 lost souls
26 cacodemons
27 barons of hell
1 Cyberdemon
25 hell knights
46 arachnotrons
6 former commandos
14 pain elementals
4 arch-viles
4 mancubi
10 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 11 he ventured into the Halls of Carnage.
On level 12 he found the Blaster!
On level 15 he he found the City of Skulls.
He wiped out the City of Skulls.
On level 20 he found the Phaseshift Armor!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
footsteps...
You start running!
You stop running.
Fire -- Choose target... The missile hits the Cyberdemon.
You use a phase device. You feel yanked in an non-existing direction!
You reload the BFG 9000 with power cell.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target...
You use a phase device. You feel yanked in an non-existing direction!
Fire -- Choose target... The missile hits the Cyberdemon.
You use a phase device. You feel yanked in an non-existing direction!
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
fires! You are hit! The Cyberdemon reloads his rocket launcher.
You swap your weapon.
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
-- General ---------------------------------------------------
Before him 94 brave souls have ventured into Phobos:
81 of those were killed.
1 of those was killed by something unknown.
And 5 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 7 souls claim to have killed him...
7 killed the bastard and survived.
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This game was all about perfecting sniping tactics. Some important points:
1) Corner firing. Pop around a corner, fire where the monsters used to be. The monsters only target what they can immediately see, because they have no memory, unlike you. You'll know you've hit when you see the blood splatter show up, since those update out-of-sight like barrels do. Especially important in maze levels, where using point 2) would use up too many rockets.
2) Reshaping the level with explosions (barrels or rocket launchers). The worst thing you can do in this challenge, is move in a manner that reveals many close range tiles at once, like hugging a wall then rounding a sharp corner, or squeezing onto a door tile that goes into a huge room. All sorts of beasties could be hiding there. You should be re-arranging barrels so as to blast a big entry-way, so as to give good unobstructed sight. Barrels are free, and you usually won't be blowing up anything important. The only time I don't do this is when there's a unique on the level, or if I'm being lazy/rash, and those are the times I lose the most health in my run. The last couple levels of hell, I use the rocket launcher primarily, blasting the level to rubble, since I typically have a tonne of rockets saved up by then.
Don't be afraid to destroy (non-unique) items. You might save yourself a blue armor, but you could also get yourself knocked from 100% to 20% or worse in a single turn from an unlucky arrangement of barrels and monsters.
3) Your rocket launcher is your best friend. It is the best normal weapon for long range sniping in the game (apart from the BFG), and rockets are rather plentiful later in the game. Being stinjy with rockets can kill you. I recommend chucking reload and speed mods on your advanced RL the moment you get them.
Also, there appears to be either a bug / undocumented feature in AoMs. There is one powerup source of healing: invulnerability globes heal you to 100% when they run out. It's either that or when you descend stairs while invul, I honestly wasn't paying much attention, other than "how did I go from 40% to 100% without a level up?".
Anyway, on the run itself:
I was trying to maximise exp where I felt it wouldn't kill me. So that meant doing most special levels, but skipping stuff like mortuary. I felt the advanced rocket launcher + backpack would be pretty damn handy, so I had to do the arena beforehand for the regular RL there. I found that playing on HMP was a tad easier early-game than HNTR, due to usually being able to find a chaingun off a captain on level 2, making hell's arena a little more survivable. Also, some levels replace cacodemons with hell knights, which are easier in my opinion, since the hell knight has a lesser radius ranged blast, can't cross acid/lava, and can be lured by items. This is probably balanced by a bit more difficulty in mid to late game, however.
I found that SoB could wait till later in this build. I found that a second level of EE is comparable to an SoB level in terms of damage against singular targets, and most early-game monsters go down with one volley, two rarely. I then favoured CE over SoB again, due to figuring that I'd be scoring more damage anyway due to extra closing distance, and I'd be minimising personal damage as well. This is all predicated on being able to set yourself up at a good distance - if you don't clear a path for visibility, CE won't do you much good.
You can save all 5 berserk effects for later if you do Chained Court properly. Your CE levels allow you to snipe the humanoid rabble, and you can corner-fire the ones in the top left and bottom right corners of the map. Fire your rocket launcher into the side of the section that houses the hell knights, high enough that they are still trapped by lava, but low enough to still allow a decent sniping view. Your CE allows you to see the hell knight on your view's edge, pop a round into it, then move back until follows to the lava border, where you can snipe it. Its buddy will then run over to collect the dropped goods and gets sniped too. Now you can pick up the chainsaw + 4 packs for an extra prolonged berserk effect that should last you sometime into the next level.
For The Wall, I use a method I learnt off the UV run I did yesterday, where I blast a hole in the top or bottom, then sit around such that only one enters view range, then fire a round to lure them one by one to the right of the map, firing rockets each time it enters counter attack range. While it's more important on UV with the arch viles there (keeps the corpses away from the viles), it still helps to draw them out far away so that the chances of getting ganged upon are less.
Why is it that I hardly ever get a staircase to Hell's Armory? It seems only a few of my games ever get access to it at all.
Tried using rocket launcher to clear a sniping view to the barons in the Halls of Carnage. I screwed up, leaving me at 22% health when I left the level. I really would've done better just corner firing at them.
City of Skulls is easy if you have a homing phase device, quite harder if you don't. I only had 3 normal phase devices, had to use all 3 before I got to a spot where I could snipe from.
Strangely, I never saw a single enviropack in this game, so I couldn't do the Lava Pits.
Like my previous screwed up run, I committed an error due to rashness on level 24, causing me to have to face cybie with health around 44%. By this point I had collected another 3 phase devices, and intended to actually *use* them this time. With protection-modded red armor and 2 BFGs equipped, I went somewhere with unobstructed view, and waited till cybie entered the far edge of my view. I fired off a bfg round, it hits, he moves one tile closer, I phase away, repeat. When I was out of phase devices, I got to see however, that cybie in fact does have CE(1), although not CE(2). Still, the phase devices I had were enough to barely get enough bfg rounds into him for a kill, only getting hit twice I think. One less phase device and I might not have made it. Then again, if I hadn't screwed up on L24, I wouldn't have needed them anyway :P
All up a difficult challenge for me, but doable once I got the method down right.