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Doom maps in DoomRL

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Kornel Kisielewicz:
It's E2M9, look it up on the Doom Wiki :)

Blade:

--- Quote from: Mrazerty on January 08, 2009, 08:56 ---I can't see the image, the site doesn't allow direct links to it...

--- End quote ---

For me it does. Anyway, here are all maps from DooM and DooM 2.

myuzinn:

--- Quote from: Thomas on January 08, 2009, 04:03 ---Still needs to be a bit smaller for DoomRL. DoomRL is 78 by 20, including the mandatory border walls.
--- End quote ---
Yeh I realised that shortly after posting. Resizing E1M1 from 78x45 to 78x20 was frustrating, but I finally managed it. I've updated my prior post with the new images.

Is there any technical reason why DoomRL uses 80x25 mode instead of something higher like 80x50? Just curious.

MaiZure:

--- Quote from: myuzinn on January 08, 2009, 10:53 ---Is there any technical reason why DoomRL uses 80x25 mode instead of something higher like 80x50? Just curious.

--- End quote ---

Just that 80x25 has been the data terminal display standard for decades. Most ASCII RLs use it. The technical reasons probably fall under 'ease-of-use' in terms of compilers, libraries, etc.

Edit: Plus, those charcaters look awfully tiny and warped at 80x50!

myuzinn:

--- Quote from: MaiZure on January 08, 2009, 13:51 ---Plus, those charcaters look awfully tiny and warped at 80x50!

--- End quote ---
The warping is a result of using fonts with characters taller than they are wide. DoomRL uses the 8x12 Terminal font I believe.

I've updated my post again with a coloured screenshot of the 80x50 version using a 8x8 font, as well as a revised 80x25 (78x20) version that has better scaling.

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