DRL > Discussion

Doom maps in DoomRL

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myuzinn:
I wasn't intending use these in any near-future build of DoomRL. Just more of a curiosity/fantasy thing. And hey, maybe DoomRL will support linked levers/switches in like 2 years, who knows!

Anyway, another map. Probably won't be doing any more of these until I get a good ansi/unicode art editor, doing this manually is tedious.

Doom2 Map07
"Dead Simple"

#####################################
#.................|.................#
#..|......|.....A.A.A.....|......|..#
#...................................#
#....##########???????##########....#
#....#จจจจจจ&จจจจจจจจจจจ&จจจจจจ#....#
#....#จจ^จจจจจจจจจจจจจจจจจจจ^จจ#....#
#..+.#จจ|จจจ###จ|จMจ|จ###จจจ|จจ#.+..##....#จจจจจ...............จจจจจ#....#
#....#จจจจจ...............จจจจจ#....#
#..|.#จจจจจ..XXX.....XXX..จจจจจ#.|..#
#....#จจจจจ..XMX.....XMX..จจจจจ#....#
#....#จ|จจจ..XX}..|..}XX..จจจ|จ#....#
#....#จจจจ#...............#จจจจ#....#
#.A..?จจจจ.................จจ}จ?..A.#
#....?จจจจ.......XXX..|....จจจจ?....##.A..?จจจจ..^.|..X&X..M....จจ@จ?..A.#
#....?จจจจ.......XXX..|....จจจจ?....#
#.A..?จจจจ.................จจ^จ?..A.#
#....#จจจจ#...............#จจจจ#....#
#....#จ|จจจ..XX^..|..}XX..จจจ|จ#....#
#....#จจจจจ..XMX.....XMX..จจจจจ#....#
#..|.#จจจจจ..XXX.....XXX..จจจจจ#.|..#
#....#จจจจจ...............จจจจจ#....##....#จจจจจ...............จจจจจ#....#
#..+.#จจ|จจจ###จ|จMจ|จ###จจจ|จจ#.+..#
#....#จจ^จจจจจจจจจจจจจจจจจจจ^จจ#....#
#....#จจจจจจ&จจจจจจจจจจจ&จจจจจจ#....#
#....##########???????##########....#
#...................................#
#..|......|.....A.A.A.....|......|..#
#.................|.................#
#####################################
Had to split it into multiple images in order not to get the bottom cut off.

Tried matching colors to the textures used.

Aqua ^ symbols are invisibility globes. Red & symbol is the exit switch.

While this is the ultraviolent spawn placement, it goes to show how much harder DoomRL is compared to Doom2, given an identical layout/situation :)

Kornel Kisielewicz:
How about E1M1 from D1? It was a hidden level in a ages old DoomRL version, but I couldn't fit it into the playing field -_-.

BTW, how about a contest for a ( DoomRL size ) special level to be included in the game? :D

Xael:

--- Quote from: Kornel Kisielewicz on January 07, 2009, 02:51 ---BTW, how about a contest for a ( DoomRL size ) special level to be included in the game? :D

--- End quote ---

Original special level or DoomRL version of FPS Doom level? In any case, I'm all for it.

Thomas:

--- Quote from: Kornel Kisielewicz on January 07, 2009, 02:51 ---BTW, how about a contest for a ( DoomRL size ) special level to be included in the game? :D

--- End quote ---

Done.

How to get here: Dunno yet. Possibilities are:
1. Red stairs on level 24
2. 10% chance on any level 25 spawn
3. Go down regular level 24 stairs with no BFG in your inventory

Layout:


--- Code: ---##############################################################################
#########............................................................#########
########........................##..........##........................########
#######...C..............##.....##..........##.....##..............C...#######
######...................##...........##...........##...................######
#####......d..##...bb......#..........##..........#......bb...##.........#####
####..........##...bb.......#....................#.......bb...##..d.......####
###..........................#########++#########..........................###
##....d......................#|dd|#........#|dd|#......................d....##
#.........cc..........##.....+}.ca#...@@...+ac^.#.....##..........cc.........#
#.........cc..........##.....#.^ca+...@@...#ac.}+.....##..........cc.........#
##....d......................#|dd|#........#|dd|#......................d....##
###..........................#########++#########..........................###
####.......d..##...bb.......#....................#.......bb...##..d.......####
#####.........##...bb......#..........##..........#......bb...##.........#####
######...................##...........##...........##...................######
#######...C..............##.....##..........##.....##..............C...#######
########........................##..........##........................########
#>#######............................................................#########
##############################################################################
--- End code ---

@: Possible spawn (Made 4 just for symetry)
#: Completely indestructable wall (Except maybe for the pillars)
+: Door, obviously.
|: All of them are rockets.
}: Both are rocket launchers. Maybe some sort of super-rocket launcher that reloads while you move?
^: Both are supercharges.
C: Possible Cyberdemon spawn.
abcd: Lost souls. a spawns on HNTR, ab spawns on HMP, abc spawns on UV, they all spawn on N!.

Message on entry:
ITYTD/HNTR: "Huh. Anyone else getting a sense of deja vu?"
HMP/UV: "Hahaha, retro decoration. I like this thing's style."
N!: "Not again... not again... not again..."

myuzinn:
I found a sorta decent text-art editor (ASCII Editor at http://studenten.freepage.de/meph/ascii/ascii.htm), so I decided to try D1E1M1, "The Hangar".

The program "Doom Builder" is nice for viewing Doom map files.

Attached at the bottom of this post are pictures of the map in Doom Builder, as well as the directly scaled 78x45 ascii version.

For the 78x20 version, I've tried to make it "appear" to-scale by taking into account the 8x12 font used by DoomRL. I resize the full-scale ascii image to 2/3 of its height, then re-arrange the rooms around each other to make them fit, while still retaining the original topography. It's not perfect though.

78x20 version
Updated 12th Jan:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!#####################!!!!!!!!!!!!!!!!!!!
!                                     #...h............^h.###                !
!                                     #.......####..#####.h.##  #######      !
!                                ######........h^#.h#  #.....####.....##     !
!                               ##...+.........hh#..#  #...h...~..###..##    !
!                               #..####.......####..#  #~~~..~~~~.####..#    !
!                               #.##  #h............#  #~~h....~~~~####^#    !
! #############           #######.###################  #~~~~~~..~~~###..#    !
!##...........#        ####....0..#.............##     #~~~~~.h~~~~###.##    !
##...........########  #..........#.....~~~......##########h..~~~ii###.##    !
#......#XX####..h#.^####...#...#..X...~~~~~~~.....##......+|h|.~#....#|.#    !
#......X.[h......................0#..~~~~[~~~~....#..######+########.##.#    !
#......X..h...............0.......X...~~~~~~~.....#.##|^.f...f.^|#+|.#..#    !
#......#XX####..h#.^####...#...#..#.....~~~.......#.##h.0f0.hf0.h#h}...##    !
##...........########  #..........#...............#.##h..##.##..h#######     !
!##...........#        ####..@..#####.......#.#...#h##....+i.....#           !
! #############           #######   ####....#.##.##.#######+######           !
!                                      ######..###..#    #..^#               !
!                                           ##|h+.|##    #>i+#               !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!#######!!!!!#####!!!!!!!!!!!!!!!!

Main issue left is what to do with various "secret" doors/areas, since the various triggers aren't there anymore.

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