DRL > Requests For Features
The Nuke
Jarkko:
--- Quote from: Anarchic Fox on January 10, 2009, 10:23 ---Ao100 is already a cakewalk, though. I beat it on the second try. Even AoMr is harder.
--- End quote ---
That might not be an optimal way to judge the difficulty of things. I did AoMr on the third try and AoMs on the first try. Ergo, masochism is easier than marksmanship?
About the nukes I'd say that if it's not too much trouble coding-wise to do, it should be done like this:
1) Make it possible to shut down the nuke after arming it. Preferably with a chance to fail, as your doomguy is going all "OH SHIT OH SHIT OH SHIT" and his hands are trembling as he's cutting the wires or some such. Maybe 50%=yay, 40%=fail, 10%=epic fail, bomb blows up in ya face. Also after disarming the bomb it should be useless so you wouldn't be able to use it again.
2) Make it possible to drop a nuke down the stairs.
3) Make it possible for the nuke to get thrown back up. Always in the case of lvl 25(or 26). The checking for monsters thing is too complicated I think, just make it a flat % or something like (10 + level#)% chance. Well that might not work so well in an Ao100 but it's supposed to be a challenge after all...
4) When leaving a level, check for an armed nuke. If one is found then blow it up but don't apply damage to the player. This way you'd get to see the explosions and stuff like normally.
I think this would make for the most 'fun'.
Vestin:
--- Quote from: Jarkko on January 10, 2009, 14:35 ---1) Make it possible to shut down the nuke after arming it. Preferably with a chance to fail, as your doomguy is going all "OH SHIT OH SHIT OH SHIT" and his hands are trembling as he's cutting the wires or some such. Maybe 50%=yay, 40%=fail, 10%=epic fail, bomb blows up in ya face.
--- End quote ---
There shouldn't be any additional detonation risk. It's not a booby trap - it's a bomb. You're not cutting wires - you're looking for the right button combination to press.
But - yeah - it should take a moment. A failure in one turn would, however, give you the opportunity to try again, with no penalty... unless the timer hit zero.
--- Quote from: Jarkko on January 10, 2009, 14:35 ---Also after disarming the bomb it should be useless so you wouldn't be able to use it again.
--- End quote ---
Nah. You should be able to turn it on and off as many times as you'd like. The fact that you have to stand still and work on the damn thing is a penalty in itself. You get thrown away by a stray acid ball - you die, as you probably won't get close enough to try for the second time...
--- Quote from: Jarkko on January 10, 2009, 14:35 ---3) Make it possible for the nuke to get thrown back up. Always in the case of lvl 25(or 26). The checking for monsters thing is too complicated I think, just make it a flat % or something like (10 + level#)% chance. Well that might not work so well in an Ao100 but it's supposed to be a challenge after all...
--- End quote ---
That would mean a 30% chance on level 20... Seems a bit too high. Let it just be level#%.
--- Quote from: Jarkko on January 10, 2009, 14:35 ---4) When leaving a level, check for an armed nuke. If one is found then blow it up but don't apply damage to the player. This way you'd get to see the explosions and stuff like normally.
--- End quote ---
I like to watch stuff blow up... but you went down the stairs. You don't see it - you hear it from a safe distance. Besides - it takes a little bit to really blow up...
Jarkko:
--- Quote from: Vestin on January 10, 2009, 17:00 ---Nah. You should be able to turn it on and off as many times as you'd like. The fact that you have to stand still and work on the damn thing is a penalty in itself. You get thrown away by a stray acid ball - you die, as you probably won't get close enough to try for the second time...
I like to watch stuff blow up... but you went down the stairs. You don't see it - you hear it from a safe distance. Besides - it takes a little bit to really blow up...
--- End quote ---
The first part: if you can use it even after disarming, then dropping the bomb downstairs would be a problem. See, you drop it down, monsters throw it back at you, you keep dropping it down until it works. This is kind of silly. Arming the bomb while not invulnerable should have some sort of risk with it, like losing the bomb. If you screw up with the bomb so it would kill you, but manage to disarm it in time, I think the fact that you're still alive and kicking is good enough and the bomb should be taken away from you.
2nd: Think of it as a cutscene of sorts. The @ disappears downstairs, but you're still treated to the action.
Vestin:
--- Quote from: Jarkko on January 10, 2009, 18:18 ---The first part: if you can use it even after disarming, then dropping the bomb downstairs would be a problem. See, you drop it down, monsters throw it back at you, you keep dropping it down until it works. This is kind of silly. Arming the bomb while not invulnerable should have some sort of risk with it, like losing the bomb. If you screw up with the bomb so it would kill you, but manage to disarm it in time, I think the fact that you're still alive and kicking is good enough and the bomb should be taken away from you.
--- End quote ---
You have to get to the exact spot, on which the bomb landed and make a successful throw for disarming it, before it goes off. The point is - you can just get down the stairs, if you want to save yourself. If the bomb would end up being useless after disarming it - that's what you'd do. You only disarm it, if you're greedy enough to risk your life to get it back.
Anarchic Fox:
--- Quote from: Jarkko on January 10, 2009, 14:35 ---
--- Quote from: Anarchic Fox on January 10, 2009, 10:23 ---Ao100 is already a cakewalk, though. I beat it on the second try. Even AoMr is harder.
--- End quote ---
That might not be an optimal way to judge the difficulty of things. I did AoMr on the third try and AoMs on the first try. Ergo, masochism is easier than marksmanship?
--- End quote ---
It's not the optimal way, true, but it is a criterion. Probably the best way to go is to figure out which ones the most people have problem with.
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