DRL > Requests For Features

2 Player mode

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Lexman:
Maybe in the next DoomRL version there could be a 2 player mode where you can play with a friend and go through the levels together.

Another thing that could be put in the next version is cheats (i know someone else has problay said this but im saying it again) cause I like to just explore the levels without trying to stay alive.

Kornel Kisielewicz:
Quoting: LexmanMaybe in the next DoomRL version there could be a 2 player mode where you can play with a friend and go through the levels together.
How do you imagine that to work with turns?

Quoting: LexmanAnother thing that could be put in the next version is cheats (i know someone else has problay said this but im saying it again) cause I like to just explore the levels without trying to stay alive.
They were already in 0.9.5, and maybe they'll be back. But ask anyone who found them in 0.9.5 and they'll tell you that you really DON'T want to use them ^_^

Santiago Zapata:
Quoting: Kornel KisielewiczHow do you imagine that to work with turns?
Actually, I dont think it would be that out of mind... specially for a short-turns game like DoomRL...

Perhaps that would be getting too much into HaloRL :p

Anticheese:
Quoting: Kornel KisielewiczHow do you imagine that to work with turns?

Store the move of the guy who moved first in memory untill the other guy makes his move..

Then when both moves are completed do the update cycle for the monsters.


Quoting: Kornel KisielewiczThey were already in 0.9.5, and maybe they'll be back. But ask anyone who found them in 0.9.5 and they'll tell you that you really DON'T want to use them ^_^

Add cheat codes, But I have a suggestion:

Perhaps have cheat codes generated when you beat the game or do something noteworthy, Have a list of possible cheat codes (between aadvarak and zapata) and have the game link the codes with the command when you unlock it.

Of course, This suggestion wont be added, Its just something I came up with in 10 seconds.

Lexman:
Quoting: AnticheeseStore the move of the guy who moved first in memory untill the other guy makes his move..

Then when both moves are completed do the update cycle for the monsters.

your idea works.

my idea was 1st player goes, then monsters, then 2nd player goes, then monsters etc.

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