DRL > Requests For Features

2 Player mode

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JimmyJ:
Quoting: Lexman1st player goes, then monsters, then 2nd player goes, then monsters etc.
Quoting: LexmanQuoting: Anticheese
Store the move of the guy who moved first in memory untill the other guy makes his move..

Then when both moves are completed do the update cycle for the monsters.
that seems more like what i would prefer, not Quoting: Lexman1st player goes, then monsters, then 2nd player goes, then monsters etc.

sn0rb:
Maybe if the other player(s) were NPC allies? This way, they'd be able to take their turn at the same time as the hellspawn.

JimmyJ:
Quoting: sn0rbMaybe if the other player(s) were NPC allies? This way, they'd be able to take their turn at the same time as the hellspawn.
I think ally AI would probrobly be pretty hard to make...i was under the impression that we were talking hotseat kind of 2 player..

Santiago Zapata:
As UQuoting: jimmyj.i was under the impression that we were talking hotseat kind of 2 player..
As I was

However, Doom is not the kind of game for 2 players... the marine is alone against the hell with nobody to support him and perhaps we must keep it like this :p

Anticheese:
Well, If you look in your Doom launcher you will find a multiplayer co-op function...

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