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DoomRL (v.0.9.8.10) roguelike post-mortem character dump
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Wesker, level 7 Cacodemon Lieutenant, killed by a baron of hell
on level 14 of the Phobos base.
He survived 79524 turns and scored 56582 points.
He wasn't afraid to be hurt plenty.
He killed 403 out of 446 hellspawn. (90%)
He held his right to remain violent.
He was an Angel of Light Travel!
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health -8/60 Experience 21794/7
ToHit +4 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Ironman (Level 1)
Son of a bitch (Level 2)
Eagle Eye (Level 2)
Cateye (Level 2)
EE->SoB->EE->Cat->Cat->SoB->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] modified chaingun (1d6)x5 [35/50] (R1)
[c] [ Boots ] plasteel boots [4/4] (68%)
[d] [ Prepared ] modified rocket launcher (6d7) [0/1] (D1)
-- Inventory -------------------------------------------------
[a] modified BFG 9000 (10d8) [130/130] (M1)
[b] 10mm ammo (x95)
[c] 10mm ammo (x100)
[d] rocket (x2)
[e] rocket (x10)
[f] rocket (x10)
[g] rocket (x10)
[h] rocket (x10)
-- Kills -----------------------------------------------------
77 former humans
58 former sergeants
16 former captains
83 imps
32 demons
49 lost souls
21 cacodemons
8 barons of hell
16 hell knights
2 arachnotrons
2 former commandos
6 pain elementals
1 mancubus
2 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 10 he found Hell's Armory.
On level 12 he ventured into the Halls of Carnage.
On level 13 he witnessed the Wall.
Not knowing what to do, he left.
On level 14 he finally was killed by a baron of hell.
-- Messages --------------------------------------------------
Fire -- Choose target... The missile hits the imp. The imp dies. You hear
the scream of a freed soul! You hear the scream of a freed soul! You
hear the scream of a freed soul! You hear the scream of a freed soul! You
hear the scream of a freed soul!
You swap your weapon.
Fire -- Choose target... The missile hits the baron of hell. The missile
hits the baron of hell. The missile hits the baron of hell. The
missile hits the baron of hell. The baron of hell uses a small med-pack.
The baron of hell looks healthier!
Fire -- Choose target... The missile hits the baron of hell. The missile
hits the baron of hell. The missile hits the baron of hell. The
missile hits the baron of hell. The missile hits the baron of hell.
Fire -- Choose target... The missile hits the baron of hell. The missile
hits the baron of hell. The missile hits the baron of hell. The
missile hits the baron of hell. The missile hits the baron of hell. The
-- General ---------------------------------------------------
Before him 396 brave souls have ventured into Phobos:
365 of those were killed.
6 of those were killed by something unknown.
And 23 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 2 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
1 killed the bastard and survived.
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AoLT has seriously been ripping me a new one. After about a week of just straight AoLT (this is the only thing stopping me from being a Captain right now), this is as far as I've gotten, and the circumstances of this and the second-closest death were exactly the same - both had attempted The Wall the level before their deaths. (The other one cleared it though.)
I know it was suggested to me that The Wall could be done without taking any damage by luring the Barons away... yeah, right, I haven't been taught this particular 'luring' technique. (I'm suspecting it's more than just giftdropping, considering that takes precious resources that an AoLT player can't afford to give up.)
If you're going to try to persuade me to stick with handling The Wall, what's the right destruction approach? I usually head to the bottom and destroy a length of wall upwards diagonally, figuring that'll afford me the least chance of a rocket hitting the reward room.
Anyway, let me go over a few things I've learned in this past week:
-Actually, for me, 24 out of 25 playthroughs on this mode did not make it past floor 2, and surprisingly, my better attempts seem to come when I DON'T manage to get BOTH medpacks on the first floor.
-Nowadays I avoid Hell's Arena like the plague in this challenge, as I've found that's it's more or less blind luck that determines whether I pass. 19 times out of 20 Hell's Arena has been a grave for a promising character - usually from the cacodemons, who I could have sworn have aimbot on this difficulty (yes, even if I'm running).
-I used to avoid Chained Court unless I had a rocket launcher, as I've died in those corridors when trying to take the long way in the past. Turns out my fear was a little unnecessary. Still, for a chaingun and rocket build, the level really doesn't offer a whole lot.
-Is there another BFG level I should look out for that's safe to do for a build that favors rockets and chainguns? Halls of Carnage is really a gimme, but I've considered City of Skulls (once I make it that far) and want to know if it's a smart idea (Spider's Lair and Mortuary aren't happening on this challenge, unless I have invulnerability just as I enter).
-The trick to revenants seems to be getting right under their noses - I find them much less dangerous in melee. Good luck doing this on purpose though.
And things for this specific playthrough:
-Yes, THAT Wesker. This mode reminded me a bit of Resident Evil at first, so I went with the name of a character from that series. Will take other ideas if people think I'm tarnishing that name. (I actually tried the name "Billy Blaze" as the character name for this challenge at one point, but it didn't feel right.)
-The reason I've been trying to do it on this difficulty and not HNTR (besides being a rank requirement down the road) is early chainguns. Yes, chainguns have been my savior more often than not here. Eagle Eye, which I feel I need to even use a chaingun properly at all, helps rockets too (I rely more on firing right into crowds rather than relying on walls), and rockets are the weapon I want to use later, once I get to the point where I just rush through everything. Honestly, do I have a reason to downgrade to HNTR in this case?
-In fact, as soon as I can, I put chainguns in both the primary and prepared weapon slots. They don't leave them until I find a rocket launcher. Last I checked, this is faster than just keeping one and reloading it. (I first heard this logic specifically pertaining to shotguns - whether that one meant the basic one, which I always skip, or the combat/double shotguns I don't know.)
-Hell's Armory was completely useless this time around. I couldn't hold any more rockets, there were no rocket launchers (I desperately needed one at the time), and the 'unique' weapon turned out to be a mere Blaster!