DRL > Requests For Features

New unique items

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Dervis:

--- Quote from: Malek Deneith on August 30, 2009, 17:18 ---Unique shotgun ideas:

"The Hunter" - starts with stats of regular Double Shotgun but it gains stats/abilities as you kill monsters (i.e. killing BoH/HK could up the damage every X kills, killing Former Sergeants could reduce "range dropoff" every X kills, killing imps could increase speed, and so on...). Could be done 4 ways:
1)tie the increases to monsters killed that said game with this unique
2) as #1 but with any shotguns
3) as #1 but instead of this game tie this to player.wad and make it rise over several games (i.e. the more you find/play it the better it will be next game, also potentially alows for one of the abilities to be "increase spawn chance" :P)
4) as #3 but use staistics of all shotgun kills instead

"Old Faithful" - again D.Shotgun unqiue, low-level one this time. Have the stats marginally better than regular weapon, but add one ability: for every kill (or every X kills - adjust as needed for balance) you make with this unique the game would generate 1 shell next to you when you go to next level (up to a full stack) - I don't think I need to say how usefull this would be.

--- End quote ---

Oohh, evolving Uniques. I really loved those on Tome. They would track their own xp and level up gaining hit/damage/abilities. If you invested serious time on them they would become fearsome weapons.
Might be a good idea for a whole new set of uniques (pistol, shotty, chaingun, rocket launcher, melee, armor, boots).

Frankosity:
I like the idea of evolving uniques, but the difference between, say, ToME and DoomRL is that grinding is impossible, meaning that finding an evolving unique later on in the game would probably render it far less useful. The easiest solution to this would be to have them as a reward on special levels or somesuch.

Floyd:

--- Quote from: Malek Deneith on August 30, 2009, 17:18 ---"Old Faithful" - again D.Shotgun unqiue, low-level one this time. Have the stats marginally better than regular weapon, but add one ability: for every kill (or every X kills - adjust as needed for balance) you make with this unique the game would generate 1 shell next to you when you go to next level (up to a full stack) - I don't think I need to say how usefull this would be.

--- End quote ---

I love you man. I play shotgun-games quite often.

Fanta Hege:
I've got few ideas.. However I do not know much about how the damage range and stuff like that works but eh;


The Crowbar
Pick up; "Someone dropped this in the wrong place.."

Damage wise similiar to chainsaw, maybe slightly less but more accuracy to make up for it.
However, I had an idea that this weapon would allow you to break down doors and some walls to give meeleers some ability to break stuff.

Origin; Half life ofcourse



Spur
Pick up; "Ready and perfected"


Your generic little pistol unique. Normal shots do a rather avarage damage, however, this one has a nice little special reload..
This gun has 3 special reloads, each that go by stages. The first one turns the shot into an accurate ray gun like shot, it however takes a while to charge up. Once its been charged up you can charge it up again, which doubles the effect. Afterwards you can charge it up a 3rd time that makes the shot even more powerfull, bit like a massdriver.. It however takes a big load of time to do so.
Also each special reload requires big load of extra ammonation, possibly even power cells.
This would ofcourse, be extreemly rare weapon due of the railgun like nature.

Origin; Cave story.



The UnMaker.
Pick up; "What the !@#%* is this!"


A projectile/railgun like weapon, more effective then the plasmagun but it also has a variable damage. The thing with this weapon is that it hurts pure demons a lot, tech demons some, and demon humans very little. This thing would be useless against former humans but very powerfull against barons and archviles and like wise.
Uses cell as ammo.

Origin; Doom64




The Ambassador
Pick up; "There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador."

Well then, another pistol unique. This weapon here is a very accurate, yet has a rather slow rate of fire. Bit similiar to trigun but with even more accuracy and possibly slightly more damage.
This gun can also be special reloaded for an aimed shot that is way slower but deals way more damage if it hits.

Origin; Team Fortress 2

ntc:
I dont know about everyone else... but ive always wanted the Thunderbolt from the original Quake... dont know what it would do though...

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