DRL > Requests For Features

New unique items

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Melon:
Okay, you guys have some crazy ideas, time for mine.

The Naginata
Weapon that would seem to be archaic today. But still it is deadly. Mainly because you can attack enemies for greater distance. You are able to attack monsters that are two squares away from you (by one square I mean that the monster is right next to you). Damage the same as chainsaw, this should be made an unique weapon. If Kornel is interested, I can make a story and even a level behind it ;P

Zi:
Unique Damage Modpack
Increases the SMALLER of the two numbers in a weapon's damage dice, rather than the larger.


Oh, and wouldn't it be really sweet if we could apply one mod to unique weapons/armor/boots?  I don't think it'll be too unbalancing?

Captain Trek:

--- Quote from: Zi on September 01, 2009, 14:44 ---Unique Damage Modpack
Increases the SMALLER of the two numbers in a weapon's damage dice, rather than the larger.

--- End quote ---

So that a modded chaingun would deal 2d6 instead of 1d7 after being modded... Hmm, a unique weapon mod, I like it... :)

Thomas:

--- Quote ---Oh, and wouldn't it be really sweet if we could apply one mod to unique weapons/armor/boots?  I don't think it'll be too unbalancing?

--- End quote ---

Just off the top of my head:
Assault shotgun with damage = You win in beta, now that shotguns do more damage.
Necroarmour with anything = You win.
Butcher's Cleaver with damage = Why bother picking up LS? (In beta, LS gives no armour.)
Nuclear Plasma Rifle with damage or accuracy = Plasma rifle that doesn't cost ammo.

The uniques would have to be toned down so that when you modded them, they became as good as they currently are.

Passionario:
Degrader Gun
Ammo: Power cells
Clip/shot/accuracy/reload/range: Subject to change

Enemies hit by Degrader Gun are instantly transformed into weaker beings:

Arch-viles, mancubi, revenants, arachnotrons and pain elementals become hell knights.
Barons, hell knights, cacodemons, demons and lost souls become imps.
Former commandos, captains and sergeants become former humans.
Imps, former humans, Cyberdemon, JC and AoD are immune to its effect.

Barrels hit by Degrader Gun are downgraded one step (napalm becomes acid, acid becomes fuel, fuel is unaffected).

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