DRL > Requests For Features

New unique items

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Aki:
Sounds very overpowered, unless you manage to tweak it in such a way that you can't stumble across a vile-pack and turn them all into HK's, taking only minimal damage.

Passionario:
The limiting factor, I imagine, will be the fact that DG is not an AoE weapon, and the rest of the viles (and newly turned HKs/imps) will keep gleefully shooting you while you try to convert them one by one. Furthermore, you'll still have to kill them with your real weapons afterwards.

This can be further exacerbated by making DG a single-shot weapon, forcing a reload after each shot.

Aki:
Sit around a corner and pop them off one by one...

Unless you make it insanely inaccurate outside LOS.

Thomas:
Mini-Chainsaw

Description: Tired of regular, unwieldy chainsaws that are designed for chopping trees rather than demons? Well do we have the product for you!
Damage: 4d4
SwingSpeed: 0.5s
Special: Can be thrown like a combat knife in beta.



Vindicator Minigun

Description: May cause lower back pains, muscle strains and your spine snapping like a twig.
Damage: 2d5(x10)
Accuracy: -1
Ammo: Shotgun Shells
Clip: [100/100]
FireSpeed: 1s
ReloadSpeed: 4s

Special: Cannot be fired in bursts, must be chainfired.
Special: The gun doesn't fire on its initial chainfiring turn, so the gun fires 0,9,10,11,11,11,11,11 shells per second.
Special: Ignores Armour

raekuul:
Phaze Pistol

As a regular pistol except:

Damage is 5d2, not 2d4 (this may change based on what's needed to break walls)
Accuracy bonus is 1/2 that of normal pistol
Uses Projectile type 17 with a radius of 0 (Single-tile green explosion) (That's 11 and 00 in hex)

Good for removing walls, not so good for removing enemies.

Yes, I can totally test in 9.8.10 this since it's like a pistol except for a few changes to how it works in memory.

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