DRL > Requests For Features

New unique items

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UnderAPaleGreySky:
In my opinion, new uniques should be kept Doom related. To throw in a Star Wars unique is akin to heresy (Doom? Star Wars?? BURN THE HERETIC!!!!   :P).

Madtrixr:
Well, The Quake stuff is related by blood, so to speak, so it's fine to have in DoomRL. The other stuff is pushing it, but they're things Kornel (and I think everyone else when they were implemented) enjoy (like the DragSlay and the GCB) But Star Wars? I don't think so...

Psion:
Well there's already a hint of warhammer here and there and obviously some of the forum members like the setting.  Maybe a powersword instead of a lightsaber?

ZZ:
Lead Pipe
Dmg:7d6
Accuracy:+2
Quote on pickup: Just a pipe. Looks simple;
Inv. text: Brutal enough. But strong.
Sp.Fire: charge for 2X damage(can be charged for more than 1 time);
Special:Bleeding chance(optional);

The ultimate power of the useless item!!! Crush bones with charge-ovecharge. And if a blood channel is hit than the internal hemorrhage could start. ULTIMATE!



raekuul:
Sounds good, in theory anyway.

How many seconds to charge? Is the charge lost upon moving?

----

Vile Staff
Dmg:7d3
Ammo: Not sure, maybe Rockets or Plasma?
Accuracy:Pointless to mark this.
Quote on Pickup: "So that's how the bastards do it!"
Inventory Text: Made of Arch-Vile Magic. Use it wisely.
Sp.Fire: Destroys a corpse.
Fire Time: 1.5 seconds, since you don't know how to use the magic right.

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