DRL > Requests For Features
New unique items
UnderAPaleGreySky:
--- Quote from: ZZ on October 31, 2009, 14:17 ---Lead Pipe
Dmg:5d6
Accuracy:+2
Quote on pickup: Just a pipe. Looks simple;
Inv. text: Brutal enough. But strong.
Sp.Fire: charge for 2X damage(can be charged for more than 1 time);
Special:Bleeding chance(optional);
The ultimate power of the useless item!!! Crush bones with charge-ovecharge. And if a blood channel is hit than the internal hemorrhage could start. ULTIMATE!
--- End quote ---
I declare this weapon broken. A lead pipe should not have the same base damage as the Butcher's Cleaver.
Madtrixr:
--- Quote from: UnderAPaleGreySky on October 31, 2009, 21:44 ---I declare this weapon broken. A lead pipe should not have the same base damage as the Butcher's Cleaver.
--- End quote ---
Hm...Yeah. it should have a higher base damage than a combat knife, maybe, but not as strong as a chainsaw.
3d6? maybe? 4d4?
ZZ:
So what's the point of it? If chainsaw is stronger than it. 7d6-7d5. The pipe dream. Rare item will it be. And charging takes 2-3 turns, so you can't just stand waiting enemies come closer to you(moving declines charge).
Or
Bombing Beacon Placer:
Dmg:0d1(yeah cool)
Accuracy:-0;
Ammo: power cells, 25-40 on shoot
Quote on pickup:'So what is our forces are doing on orbit';
Inv. text: 'Not nuke. But deadly'.
Fire: creates 5 barrels explosion in the point called with countdown 10 second;
Sp.Fire: Computer Map;
Special:None;
Summons an orbital bombing of a place. If you can run fast enough, so it's usefull.
Or
Marksman's Bow
(Shotgun)
Dmg:1d25(can be lethal, IS lethal on AoMC);
Fire speed:0.5 sec;
Rel.spd.:0.5 sec;
(cycle takes 1 sec);
Ammo automatically generated(quill of 1000 arrows in complect);
Sp reload: takes 3 sec but loads 5 arrows chain shooted with same time;
Sp.Fire: stunning arrow for 1 sec;
Inv.quote:'A weapon of old ancestors'
Quote on pickup:'Ready to feel like marksman'
1 shoot weapon. Powerful, with special things. Endless ammo makes it precious and rare.
Madtrixr:
--- Quote from: ZZ on November 01, 2009, 04:52 ---So what's the point of it? If chainsaw is stronger than it. 7d6-7d5. The pipe dream. Rare item will it be. And charging takes 2-3 turns, so you can't just stand waiting enemies come closer to you(moving declines charge).
Or
Bombing Beacon Placer:
Dmg:0d1(yeah cool)
Accuracy:-0;
Ammo: power cells, 25-40 on shoot
Quote on pickup:'So what is our forces are doing on orbit';
Inv. text: 'Not nuke. But deadly'.
Fire: creates 5 barrels explosion in the point called with countdown 10 second;
Sp.Fire: Computer Map;
Special:None;
Summons an orbital bombing of a place. If you can run fast enough, so it's usefull.
Or
Marksman's Bow
(Shotgun)
Dmg:1d25(can be lethal, IS lethal on AoMC);
Fire speed:0.5 sec;
Rel.spd.:0.5 sec;
(cycle takes 1 sec);
Ammo automatically generated(quill of 1000 arrows in complect);
Sp reload: takes 3 sec but loads 5 arrows chain shooted with same time;
Sp.Fire: stunning arrow for 1 sec;
Inv.quote:'A weapon of old ancestors'
Quote on pickup:'Ready to feel like marksman'
1 shoot weapon. Powerful, with special things. Endless ammo makes it precious and rare.
--- End quote ---
...Because it's a lead pipe. Anyways, don't know about the BBP, but the bow should be called The Huntsman. (:D)
ZZ:
Or
Devil's Hand
Picture:?;
Inv. text:N/A;
Pickup text:You feel possessed with demonic energy;
Dmg:10d1, next hit deals twice more damage;
Sp. fire:fires a prepared weapon with explosion 2X2(each shot)(bonus for weapons with built-in explosion) but halved dmg(hellfire);
Sp.Reload:reloads a prepared weapon fro no time.
Reload:none;
Special:Can't be swapped from' weapon' slot(any weapon will go to 'prepared' slot);
Transforms you into half-demon, making you fire highly explosive rounds and grab any enemy and hit,hit,hit until he dies. Very powerful for melee character, useful indeed for all other due to explosion.
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