DoomRL > Requests For Features

New unique items

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Kao:

--- Quote from: raekuul on February 24, 2009, 17:56 ---Since I haven't discouraged the double injury mechanic, anything more might be more dangerous and difficult...

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And that is the whole fun don't you agree? How about we start a topic on more realistic injuries in Doom RL just to increase the difficulty a few notches? I'm saying we cause I have the ideas for injuries and you are good in converting them into game mechanics, so we might work something reasonable out of this.

If you want to contact me just send me a PM with your skype, gg or msn.


--- Quote from: raekuul on February 24, 2009, 17:56 ---I haven't fired a gun with a broken arm

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With a heavier rifle (Anything more powerful than 5.56 NATO) this pretty much equals breaking or seriously injuring your other arm because of heavy recoil and the fact that the gun can move freely while held with only one hand.

Visalos:
Health is measured as a percentage. If you want realism, just pretend that Doomguy's wrists and ribs and organs DO break, but all the supernatural hell healing items fix that. Otherwise, realistically, it takes days or weeks for broken things to heal; would YOU want to be stuck in hell for days or weeks, with a broken wrist, wielding the gun that broke your good wrist in your off hand? Note: 10mm is somewhere between .44 and .50 caliber. Doomguy pops those off ALL DAY LONG. if your 'cannon' packs such a kick, just express it as slow firing time; one still has to go 'wooooo...!' like will smith with the noisy cricket. (side note: NO) Besides, it's really not necessary. If you've ever faced a new dlvl with 36% health, no armor or health items, two phase devices and that combat shottie you picked up two levels ago because you ran out of power cells, you know how tense DoomRL can get. And don't give me any crap about inventory management. i already know, and you already know it doesn't always help.

Kao:

--- Quote from: Visalos on February 25, 2009, 15:39 ---Health is measured as a percentage. If you want realism, just pretend that Doomguy's wrists and ribs and organs DO break, but all the supernatural hell healing items fix that.

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Well that was the point, as Raekuul said, yes healing items WOULD FIX ALL THAT IN A SNAP. As for 10mm in terms of power it all depends which 10mm we are talking about. I mean 10mm pistol, 10mm intermediate, or 10mm full rifle cartridge. then again Doom RL doesn't clarify this although I do assume that a chaingun is more likely to fire full 10mm than pistol 10mm don't you think? Although that wold be too much realism.

Melon:
Hm, just came to me.
Why didn't anyone proposed sawed-off shotgun? It has wider spread, but shorter reload time (it's less cumbersome).
That would be easy to implement and would be well suited to the DooM universe.

Kao:

--- Quote from: Melon on March 08, 2009, 07:00 --- It has wider spread, but shorter reload time (it's less cumbersome).

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Don't forget it has significantly shorter range even shorter than the DB shotgun.

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